“Case By Case”: Investigating the Use of a VR-Based Allegorical Serious Game for Consent Education
The topic of consent within interpersonal relationships is sensitive and complex. A serious game can provide a safe medium for the exploration of the topic of consent. In this paper, we aim to alleviate the challenges of designing a serious game artefact with the implicit goal of exploring the topic...
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| Main Authors: | Autumn May Aindow, Alexander Baines, Toby Mccaffery, Sterling O’Neill, Frolynne Rose Martinez Salido, Gail Collyer-Hoar, George Limbert, Elisa Rubegni, Abhijit Karnik |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
MDPI AG
2024-09-01
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| Series: | Virtual Worlds |
| Subjects: | |
| Online Access: | https://www.mdpi.com/2813-2084/3/3/19 |
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