“Case By Case”: Investigating the Use of a VR-Based Allegorical Serious Game for Consent Education

The topic of consent within interpersonal relationships is sensitive and complex. A serious game can provide a safe medium for the exploration of the topic of consent. In this paper, we aim to alleviate the challenges of designing a serious game artefact with the implicit goal of exploring the topic...

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Bibliographic Details
Main Authors: Autumn May Aindow, Alexander Baines, Toby Mccaffery, Sterling O’Neill, Frolynne Rose Martinez Salido, Gail Collyer-Hoar, George Limbert, Elisa Rubegni, Abhijit Karnik
Format: Article
Language:English
Published: MDPI AG 2024-09-01
Series:Virtual Worlds
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Online Access:https://www.mdpi.com/2813-2084/3/3/19
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