Supporting teams with designing for dissemination and sustainability: the design, development, and usability of a digital interactive platform

Abstract Background Designing for Dissemination and Sustainability (D4DS) principles and methods can support the development of research products (interventions, tools, findings) that match well with the needs and context of the intended audience and setting. D4DS principles and methods are not well...

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Main Authors: Maura M. Kepper, Allison J. L’Hotta, Thembekile Shato, Bethany M. Kwan, Russell E. Glasgow, Douglas Luke, Andrea K. Graham, Ana A. Baumann, Ross C. Brownson, Brad Morse
Format: Article
Language:English
Published: BMC 2024-12-01
Series:Implementation Science
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Online Access:https://doi.org/10.1186/s13012-024-01410-7
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author Maura M. Kepper
Allison J. L’Hotta
Thembekile Shato
Bethany M. Kwan
Russell E. Glasgow
Douglas Luke
Andrea K. Graham
Ana A. Baumann
Ross C. Brownson
Brad Morse
author_facet Maura M. Kepper
Allison J. L’Hotta
Thembekile Shato
Bethany M. Kwan
Russell E. Glasgow
Douglas Luke
Andrea K. Graham
Ana A. Baumann
Ross C. Brownson
Brad Morse
author_sort Maura M. Kepper
collection DOAJ
description Abstract Background Designing for Dissemination and Sustainability (D4DS) principles and methods can support the development of research products (interventions, tools, findings) that match well with the needs and context of the intended audience and setting. D4DS principles and methods are not well-known or used during clinical and public health research; research teams would benefit from applying D4DS. This paper presents the development of a new digital platform for research teams to learn and apply a D4DS process to their work. Methods A user-centered design (UCD) approach engaged users (n = 14) and an expert panel (n = 6) in an iterative design process from discovery to prototyping and testing. We led five design sessions using Zoom and Figma software over a 5-month period. Users (71% academics; 29% practitioners) participated in at least 2 sessions. Following design sessions, feedback from users was summarized and discussed to generate design decisions. A prototype was then built and heuristically tested with 11 users who were asked to complete multiple tasks within the platform while verbalizing their decision-making using the ‘think aloud’ procedure. The System Usability Scale (SUS) was administered at the end of each testing session. After refinements to the platform were made, usability was reassessed with 7 of 11 same users to examine changes. Results The interactive digital platform (the D4DS Planner) has two main components: 1) the Education Hub (e.g., searchable platform with literature, videos, websites) and 2) the Action Planner. The Action Planner includes 7 interactive steps that walk users through a set of activities to generate a downloadable D4DS action plan for their project. Participants reported that the prototype tool was moderately usable (SUS = 66) but improved following refinements (SUS = 71). Conclusions This is a first of its kind tool that supports research teams in learning about and explicitly applying D4DS to their work. The use of this publicly available tool may increase the adoption, impact, and sustainment of a wide range of research products. The use of UCD yielded a tool that is easy to use. This tool's future use and impact will be evaluated with a broader sample of community partners and projects and the tool will continue to be refined and improved.
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spelling doaj-art-60574b2d773c41e2ad742e86248b2da62025-01-05T12:42:06ZengBMCImplementation Science1748-59082024-12-0119111610.1186/s13012-024-01410-7Supporting teams with designing for dissemination and sustainability: the design, development, and usability of a digital interactive platformMaura M. Kepper0Allison J. L’Hotta1Thembekile Shato2Bethany M. Kwan3Russell E. Glasgow4Douglas Luke5Andrea K. Graham6Ana A. Baumann7Ross C. Brownson8Brad Morse9Prevention Research Center, Brown School, Washington University in St. LouisDepartment of Physical Medicine and Rehabilitation, University of Colorado School of MedicinePrevention Research Center, Brown School, Washington University in St. LouisDepartment of Emergency Medicine, Colorado Clinical & Translational Sciences Institute, and the Adult & Child Center for Outcomes Research & Delivery Science, University of Colorado School of MedicineDepartment of Family Medicine and the Adult & Child Center for Outcomes Research & Delivery Science, University of Colorado School of MedicineCenter for Public Health Systems Science, Brown School, Washington University in St. LouisDepartment of Medical Social Sciences, Northwestern University Feinberg School of MedicineDepartment of Surgery (Division of Public Health Sciences), Washington University School of MedicinePrevention Research Center, Brown School, Washington University in St. LouisDivision of General Internal Medicine, Colorado Clinical & Translational Sciences Institute, and the Adult & Child Center for Outcomes Research & Delivery Science, University of Colorado School of MedicineAbstract Background Designing for Dissemination and Sustainability (D4DS) principles and methods can support the development of research products (interventions, tools, findings) that match well with the needs and context of the intended audience and setting. D4DS principles and methods are not well-known or used during clinical and public health research; research teams would benefit from applying D4DS. This paper presents the development of a new digital platform for research teams to learn and apply a D4DS process to their work. Methods A user-centered design (UCD) approach engaged users (n = 14) and an expert panel (n = 6) in an iterative design process from discovery to prototyping and testing. We led five design sessions using Zoom and Figma software over a 5-month period. Users (71% academics; 29% practitioners) participated in at least 2 sessions. Following design sessions, feedback from users was summarized and discussed to generate design decisions. A prototype was then built and heuristically tested with 11 users who were asked to complete multiple tasks within the platform while verbalizing their decision-making using the ‘think aloud’ procedure. The System Usability Scale (SUS) was administered at the end of each testing session. After refinements to the platform were made, usability was reassessed with 7 of 11 same users to examine changes. Results The interactive digital platform (the D4DS Planner) has two main components: 1) the Education Hub (e.g., searchable platform with literature, videos, websites) and 2) the Action Planner. The Action Planner includes 7 interactive steps that walk users through a set of activities to generate a downloadable D4DS action plan for their project. Participants reported that the prototype tool was moderately usable (SUS = 66) but improved following refinements (SUS = 71). Conclusions This is a first of its kind tool that supports research teams in learning about and explicitly applying D4DS to their work. The use of this publicly available tool may increase the adoption, impact, and sustainment of a wide range of research products. The use of UCD yielded a tool that is easy to use. This tool's future use and impact will be evaluated with a broader sample of community partners and projects and the tool will continue to be refined and improved.https://doi.org/10.1186/s13012-024-01410-7Designing for DisseminationSustainabilityCo-DesignUser-Centered DesignCapacity BuildingEquity
spellingShingle Maura M. Kepper
Allison J. L’Hotta
Thembekile Shato
Bethany M. Kwan
Russell E. Glasgow
Douglas Luke
Andrea K. Graham
Ana A. Baumann
Ross C. Brownson
Brad Morse
Supporting teams with designing for dissemination and sustainability: the design, development, and usability of a digital interactive platform
Implementation Science
Designing for Dissemination
Sustainability
Co-Design
User-Centered Design
Capacity Building
Equity
title Supporting teams with designing for dissemination and sustainability: the design, development, and usability of a digital interactive platform
title_full Supporting teams with designing for dissemination and sustainability: the design, development, and usability of a digital interactive platform
title_fullStr Supporting teams with designing for dissemination and sustainability: the design, development, and usability of a digital interactive platform
title_full_unstemmed Supporting teams with designing for dissemination and sustainability: the design, development, and usability of a digital interactive platform
title_short Supporting teams with designing for dissemination and sustainability: the design, development, and usability of a digital interactive platform
title_sort supporting teams with designing for dissemination and sustainability the design development and usability of a digital interactive platform
topic Designing for Dissemination
Sustainability
Co-Design
User-Centered Design
Capacity Building
Equity
url https://doi.org/10.1186/s13012-024-01410-7
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