A pose generation model for animated characters based on DCNN and PFNN

In the current field of animation and gaming, the action collection cost for 3D animated character generation is high, and the accuracy of action recognition is poor. Therefore, to reduce the cost of generating 3D animated characters and improve the similarity between animated characters and real hu...

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Bibliographic Details
Main Author: Boli Wang
Format: Article
Language:English
Published: Elsevier 2024-12-01
Series:Systems and Soft Computing
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2772941924000449
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