A pose generation model for animated characters based on DCNN and PFNN
In the current field of animation and gaming, the action collection cost for 3D animated character generation is high, and the accuracy of action recognition is poor. Therefore, to reduce the cost of generating 3D animated characters and improve the similarity between animated characters and real hu...
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| Main Author: | |
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| Format: | Article |
| Language: | English |
| Published: |
Elsevier
2024-12-01
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| Series: | Systems and Soft Computing |
| Subjects: | |
| Online Access: | http://www.sciencedirect.com/science/article/pii/S2772941924000449 |
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