The influence of performance expectancy, hedonic motivation, and effort expectancy on mobile augmented reality habits

The growing use of mobile augmented reality in gaming, e-commerce, education, and social media has influenced user interactions with digital material. The purpose of this study is to assess the technological acceptability and learning transfer theories in India among Gen Z and Millennial smartwatch...

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Bibliographic Details
Main Authors: Prabhavathy R, S. Senthilkumar, Paul Arun Kumar J, K. Subathra, Ajith L, Wang Yuyang, Rohan Thomas Jinu
Format: Article
Language:English
Published: LLC "CPC "Business Perspectives" 2025-05-01
Series:Innovative Marketing
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Online Access:https://www.businessperspectives.org/images/pdf/applications/publishing/templates/article/assets/22199/IM_2025_02_Prabhavathy.pdf
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