Comparing the Impact of Virtual Reality and Two-Dimensional Advertising on Flow Experience and Purchase Intention Among Sports Product Customers

Purpose: The recent advancements in technology have significantly transformed the way people interact with and perceive both physical and virtual environments. Virtual reality has emerged as a pivotal technology in this ongoing transformation. The purpose of this study was to identify the impact of...

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Main Authors: Ali Afrouzeh, MohammadReza Boroumand, Mohammad Pourkiani, Maziyar Kalashi
Format: Article
Language:English
Published: University of Mohaghegh Ardabili 2024-09-01
Series:Research in Sport Management and Marketing
Subjects:
Online Access:https://rsmm.uma.ac.ir/article_3352_28a81cd643189779f8dea2ece5d165a4.pdf
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author Ali Afrouzeh
MohammadReza Boroumand
Mohammad Pourkiani
Maziyar Kalashi
author_facet Ali Afrouzeh
MohammadReza Boroumand
Mohammad Pourkiani
Maziyar Kalashi
author_sort Ali Afrouzeh
collection DOAJ
description Purpose: The recent advancements in technology have significantly transformed the way people interact with and perceive both physical and virtual environments. Virtual reality has emerged as a pivotal technology in this ongoing transformation. The purpose of this study was to identify the impact of virtual reality advertising on the flow experience and purchase intention of sports consumers and compare to Two-Dimensional Advertising.Method: The present study is an applied and semi experimental research based on structural equation modeling. Statistical population included customers of Mammut sports products. Measurement tools included Kim and Ko (2019) flow Experience questionnaire and Kang et al (2018) purchase intention questionnaire. The reliability and validity of the questionnaires were assessed using Cronbach's alpha and the composite reliability index in PLS software. The virtual reality headset was also used to create the virtual reality experience. Finally, structural equations in PLS software were used to analyze the research data.Results: The findings showed that the promotion of virtual reality through cognitive absorption, enjoyment and time distortion leads to the flow experience, ultimately indulging in the intention to purchase consumers' sports products.Conclusion: Marketers should prioritize the development of engaging VR content that allows customers to experience products in realistic settings, particularly in the context of sports products, to drive sales. Additionally, as consumer behavior shifts towards online shopping post-COVID-19, investing in innovative VR technologies and content production will be crucial for brands seeking to capture and retain customer attention in a competitive market.
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publishDate 2024-09-01
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spelling doaj-art-52dfc785ef9f4a43a5cfdc238b2a16732025-08-20T03:00:01ZengUniversity of Mohaghegh ArdabiliResearch in Sport Management and Marketing2783-23922783-16712024-09-015410511710.22098/rsmm.2024.14313.13053352Comparing the Impact of Virtual Reality and Two-Dimensional Advertising on Flow Experience and Purchase Intention Among Sports Product CustomersAli Afrouzeh0MohammadReza Boroumand1Mohammad Pourkiani2Maziyar Kalashi3Assistant Professor of Sport Management, Shahid Beheshti University, Tehran, IranAssistant Professor of Sport Management, Shahid Beheshti University, Tehran, IranAssistant Professor of Sport Management, Shahid Beheshti University, Tehran, IranPh.D. in Sport Management, Razi University, Kermanshah, IranPurpose: The recent advancements in technology have significantly transformed the way people interact with and perceive both physical and virtual environments. Virtual reality has emerged as a pivotal technology in this ongoing transformation. The purpose of this study was to identify the impact of virtual reality advertising on the flow experience and purchase intention of sports consumers and compare to Two-Dimensional Advertising.Method: The present study is an applied and semi experimental research based on structural equation modeling. Statistical population included customers of Mammut sports products. Measurement tools included Kim and Ko (2019) flow Experience questionnaire and Kang et al (2018) purchase intention questionnaire. The reliability and validity of the questionnaires were assessed using Cronbach's alpha and the composite reliability index in PLS software. The virtual reality headset was also used to create the virtual reality experience. Finally, structural equations in PLS software were used to analyze the research data.Results: The findings showed that the promotion of virtual reality through cognitive absorption, enjoyment and time distortion leads to the flow experience, ultimately indulging in the intention to purchase consumers' sports products.Conclusion: Marketers should prioritize the development of engaging VR content that allows customers to experience products in realistic settings, particularly in the context of sports products, to drive sales. Additionally, as consumer behavior shifts towards online shopping post-COVID-19, investing in innovative VR technologies and content production will be crucial for brands seeking to capture and retain customer attention in a competitive market.https://rsmm.uma.ac.ir/article_3352_28a81cd643189779f8dea2ece5d165a4.pdfvirtual realityflow experiencesadvertisementssport products
spellingShingle Ali Afrouzeh
MohammadReza Boroumand
Mohammad Pourkiani
Maziyar Kalashi
Comparing the Impact of Virtual Reality and Two-Dimensional Advertising on Flow Experience and Purchase Intention Among Sports Product Customers
Research in Sport Management and Marketing
virtual reality
flow experiences
advertisements
sport products
title Comparing the Impact of Virtual Reality and Two-Dimensional Advertising on Flow Experience and Purchase Intention Among Sports Product Customers
title_full Comparing the Impact of Virtual Reality and Two-Dimensional Advertising on Flow Experience and Purchase Intention Among Sports Product Customers
title_fullStr Comparing the Impact of Virtual Reality and Two-Dimensional Advertising on Flow Experience and Purchase Intention Among Sports Product Customers
title_full_unstemmed Comparing the Impact of Virtual Reality and Two-Dimensional Advertising on Flow Experience and Purchase Intention Among Sports Product Customers
title_short Comparing the Impact of Virtual Reality and Two-Dimensional Advertising on Flow Experience and Purchase Intention Among Sports Product Customers
title_sort comparing the impact of virtual reality and two dimensional advertising on flow experience and purchase intention among sports product customers
topic virtual reality
flow experiences
advertisements
sport products
url https://rsmm.uma.ac.ir/article_3352_28a81cd643189779f8dea2ece5d165a4.pdf
work_keys_str_mv AT aliafrouzeh comparingtheimpactofvirtualrealityandtwodimensionaladvertisingonflowexperienceandpurchaseintentionamongsportsproductcustomers
AT mohammadrezaboroumand comparingtheimpactofvirtualrealityandtwodimensionaladvertisingonflowexperienceandpurchaseintentionamongsportsproductcustomers
AT mohammadpourkiani comparingtheimpactofvirtualrealityandtwodimensionaladvertisingonflowexperienceandpurchaseintentionamongsportsproductcustomers
AT maziyarkalashi comparingtheimpactofvirtualrealityandtwodimensionaladvertisingonflowexperienceandpurchaseintentionamongsportsproductcustomers