Gamification of the educational space: advantages and disadvantages (on the example of Kahoot!)

The article is devoted to the study of gamification and its role in the educational process. In particular, it is about using creative games in the classroom to increase student motivation and engagement in the learning process. It has been found that modern technologies have made it possible to use...

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Bibliographic Details
Main Author: Svitlyk Myroslava
Format: Article
Language:English
Published: State institution “South Ukrainian National Pedagogical University named after K D. Ushynsky” 2024-06-01
Series:Науковий Вісник Південноукраїнського Національного Педагогічного Університету імені К. Д. Ушинського
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Online Access:https://drive.google.com/file/d/1Q4A4mEsW-16J6qRpiNbq1ML7Oi0vIl_B/view
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