Victus Exergame: An Approach to Rehabilitation of Amputees Based in Serious Game

This article describes a solution that aims to make the process of physical rehabilitation more attractive for amputees through a solution based on medical informatics and gamification through a serious game. Addressing the challenges faced by individuals with lower limb amputations during physioth...

Full description

Saved in:
Bibliographic Details
Main Authors: Rafael Luz Melo, Vítor da Silva Moreira, Érico Marcelo Hoff do Amaral, Julio S. Domingues Júnior
Format: Article
Language:English
Published: Brazilian Computer Society 2025-01-01
Series:Journal on Interactive Systems
Subjects:
Online Access:https://journals-sol.sbc.org.br/index.php/jis/article/view/4194
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1841526490818150400
author Rafael Luz Melo
Vítor da Silva Moreira
Érico Marcelo Hoff do Amaral
Julio S. Domingues Júnior
author_facet Rafael Luz Melo
Vítor da Silva Moreira
Érico Marcelo Hoff do Amaral
Julio S. Domingues Júnior
author_sort Rafael Luz Melo
collection DOAJ
description This article describes a solution that aims to make the process of physical rehabilitation more attractive for amputees through a solution based on medical informatics and gamification through a serious game. Addressing the challenges faced by individuals with lower limb amputations during physiotherapy — such as trauma, pain, and lack of motivation — this work introduces a serious game that incorporates an embedded sensor system with microcontrollers to a stationary bike. That system serves as both the game controller and a set of biological monitors, alongside a physiotherapy tool that displays the data obtained during sessions for the therapists to track patient progress. Developed through a participatory design approach involving patients and therapists, the system collects data on user engagement, physiological responses, and performance metrics via sensors and feedback forms. By fostering a relaxed and immersive treatment environment, the approach seeks to improve the effectiveness of physiotherapy. Initial experiments demonstrated that this solution holds promise in creating a more playful and motivating physical rehabilitation environment.
format Article
id doaj-art-4bfb46ca58174cc992edc1d94c2d7da3
institution Kabale University
issn 2763-7719
language English
publishDate 2025-01-01
publisher Brazilian Computer Society
record_format Article
series Journal on Interactive Systems
spelling doaj-art-4bfb46ca58174cc992edc1d94c2d7da32025-01-16T18:53:33ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192025-01-0116110.5753/jis.2025.4194Victus Exergame: An Approach to Rehabilitation of Amputees Based in Serious GameRafael Luz Melo0Vítor da Silva Moreira1Érico Marcelo Hoff do Amaral2Julio S. Domingues Júnior3Federal University of PampaFederal University of PampaFederal University of PampaFederal University of Pampa This article describes a solution that aims to make the process of physical rehabilitation more attractive for amputees through a solution based on medical informatics and gamification through a serious game. Addressing the challenges faced by individuals with lower limb amputations during physiotherapy — such as trauma, pain, and lack of motivation — this work introduces a serious game that incorporates an embedded sensor system with microcontrollers to a stationary bike. That system serves as both the game controller and a set of biological monitors, alongside a physiotherapy tool that displays the data obtained during sessions for the therapists to track patient progress. Developed through a participatory design approach involving patients and therapists, the system collects data on user engagement, physiological responses, and performance metrics via sensors and feedback forms. By fostering a relaxed and immersive treatment environment, the approach seeks to improve the effectiveness of physiotherapy. Initial experiments demonstrated that this solution holds promise in creating a more playful and motivating physical rehabilitation environment. https://journals-sol.sbc.org.br/index.php/jis/article/view/4194Physical RehabilitationEmbedded SystemsSerious GameGame HealthExergame
spellingShingle Rafael Luz Melo
Vítor da Silva Moreira
Érico Marcelo Hoff do Amaral
Julio S. Domingues Júnior
Victus Exergame: An Approach to Rehabilitation of Amputees Based in Serious Game
Journal on Interactive Systems
Physical Rehabilitation
Embedded Systems
Serious Game
Game Health
Exergame
title Victus Exergame: An Approach to Rehabilitation of Amputees Based in Serious Game
title_full Victus Exergame: An Approach to Rehabilitation of Amputees Based in Serious Game
title_fullStr Victus Exergame: An Approach to Rehabilitation of Amputees Based in Serious Game
title_full_unstemmed Victus Exergame: An Approach to Rehabilitation of Amputees Based in Serious Game
title_short Victus Exergame: An Approach to Rehabilitation of Amputees Based in Serious Game
title_sort victus exergame an approach to rehabilitation of amputees based in serious game
topic Physical Rehabilitation
Embedded Systems
Serious Game
Game Health
Exergame
url https://journals-sol.sbc.org.br/index.php/jis/article/view/4194
work_keys_str_mv AT rafaelluzmelo victusexergameanapproachtorehabilitationofamputeesbasedinseriousgame
AT vitordasilvamoreira victusexergameanapproachtorehabilitationofamputeesbasedinseriousgame
AT ericomarcelohoffdoamaral victusexergameanapproachtorehabilitationofamputeesbasedinseriousgame
AT juliosdominguesjunior victusexergameanapproachtorehabilitationofamputeesbasedinseriousgame