Fictional videogames as framing devices
In this paper, I argue that the use of fictional Massively Multiplayer Online games (MMOs) as framing devices serves as a reflexive narrative tool that suggests an understanding of MMOs as spaces with their own internal rules of communication. To do this, I conduct a close reading of Agony of a Dyin...
Saved in:
| Main Author: | |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Septentrio Academic Publishing
2025-06-01
|
| Series: | Eludamos |
| Subjects: | |
| Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/7894 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|