Fictional videogames as framing devices

In this paper, I argue that the use of fictional Massively Multiplayer Online games (MMOs) as framing devices serves as a reflexive narrative tool that suggests an understanding of MMOs as spaces with their own internal rules of communication. To do this, I conduct a close reading of Agony of a Dyin...

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Bibliographic Details
Main Author: Julián Gutiérrez Carrera
Format: Article
Language:English
Published: Septentrio Academic Publishing 2025-06-01
Series:Eludamos
Subjects:
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/7894
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