Effectiveness of Virtual-Assisted Motor Games for Improving Balance in Children with Special Educational Needs

Introduction: Children with special educational needs (SEN) often present with balance and mobility deficits that limit their independence. Virtual reality and interactive video games have shown potential as engaging tools in paediatric rehabilitation. Objectives: The aim of this study was to eva...

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Main Authors: Nicolae Lucian MOLDOVAN, Evelyn Karolina MOLDOVAN, Anca-Cristina POP, Dana Ioana CRISTEA, Ioan-Cosmin BOCA
Format: Article
Language:English
Published: University of Oradea Publishing House 2025-05-01
Series:Romanian Journal of Physical Therapy
Subjects:
Online Access:https://cloud.uoradea.ro/index.php/s/J5qY88xYFKjgMmi
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author Nicolae Lucian MOLDOVAN
Evelyn Karolina MOLDOVAN
Anca-Cristina POP
Dana Ioana CRISTEA
Ioan-Cosmin BOCA
author_facet Nicolae Lucian MOLDOVAN
Evelyn Karolina MOLDOVAN
Anca-Cristina POP
Dana Ioana CRISTEA
Ioan-Cosmin BOCA
author_sort Nicolae Lucian MOLDOVAN
collection DOAJ
description Introduction: Children with special educational needs (SEN) often present with balance and mobility deficits that limit their independence. Virtual reality and interactive video games have shown potential as engaging tools in paediatric rehabilitation. Objectives: The aim of this study was to evaluate the effectiveness of a virtual assisted motor game-based intervention, using the Wii Balance Board platform, in improving balance in children with special educational needs (SEN). Methods: Five children with different neuromotor impairments were included in a pre-post intervention design. Over four months, they participated in bi-weekly interactive motor training sessions using virtual games focusing on postural control and functional mobility. Progress was assessed by applying three standardized instruments: Paediatric Balance Scale (PBS), Tinetti Performance-Oriented Mobility Assessment (POMA) and Functional Mobility Scale (FMS), with pre- and post- intervention testing. The analysis was mainly descriptive, given the small sample size. Results: All participants showed improvements in functional balance and overall mobility. PBS and POMA scores showed significant improvements in static and dynamic balance tasks, and FMS scores suggested increased autonomy in usual school movements. Conclusions: The use of virtual-assisted motor games, through the Wii Balance Board, emerges as a viable and attractive option for therapeutic interventions for children with CES. This approach facilitates active involvement and motivation of the participants, contributing to the efficiency of the rehabilitation process.
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spelling doaj-art-44c3ec6d27da47379bf5035aa7d898fe2025-08-20T03:05:34ZengUniversity of Oradea Publishing HouseRomanian Journal of Physical Therapy2068-17122025-05-0131547482DOI:10.61215/RJPT.2025.31.54.74Effectiveness of Virtual-Assisted Motor Games for Improving Balance in Children with Special Educational NeedsNicolae Lucian MOLDOVAN0Evelyn Karolina MOLDOVAN1Anca-Cristina POP2Dana Ioana CRISTEA3Ioan-Cosmin BOCA4School Center for Inclusive Education, Târgu Mureș, RomaniaSchool Center for Inclusive Education, Târgu Mureș, RomaniaDepartment of Physical Education, Sport and Physiotherapy, University of Oradea, RomaniaDepartment of Physical Education, Sport and Physiotherapy, University of Oradea, RomaniaDepartment of Physical Education, Sport and Physiotherapy, University of Oradea, RomaniaIntroduction: Children with special educational needs (SEN) often present with balance and mobility deficits that limit their independence. Virtual reality and interactive video games have shown potential as engaging tools in paediatric rehabilitation. Objectives: The aim of this study was to evaluate the effectiveness of a virtual assisted motor game-based intervention, using the Wii Balance Board platform, in improving balance in children with special educational needs (SEN). Methods: Five children with different neuromotor impairments were included in a pre-post intervention design. Over four months, they participated in bi-weekly interactive motor training sessions using virtual games focusing on postural control and functional mobility. Progress was assessed by applying three standardized instruments: Paediatric Balance Scale (PBS), Tinetti Performance-Oriented Mobility Assessment (POMA) and Functional Mobility Scale (FMS), with pre- and post- intervention testing. The analysis was mainly descriptive, given the small sample size. Results: All participants showed improvements in functional balance and overall mobility. PBS and POMA scores showed significant improvements in static and dynamic balance tasks, and FMS scores suggested increased autonomy in usual school movements. Conclusions: The use of virtual-assisted motor games, through the Wii Balance Board, emerges as a viable and attractive option for therapeutic interventions for children with CES. This approach facilitates active involvement and motivation of the participants, contributing to the efficiency of the rehabilitation process.https://cloud.uoradea.ro/index.php/s/J5qY88xYFKjgMmivirtual-assisted therapymotor gamesbalance improvementwii balance board
spellingShingle Nicolae Lucian MOLDOVAN
Evelyn Karolina MOLDOVAN
Anca-Cristina POP
Dana Ioana CRISTEA
Ioan-Cosmin BOCA
Effectiveness of Virtual-Assisted Motor Games for Improving Balance in Children with Special Educational Needs
Romanian Journal of Physical Therapy
virtual-assisted therapy
motor games
balance improvement
wii balance board
title Effectiveness of Virtual-Assisted Motor Games for Improving Balance in Children with Special Educational Needs
title_full Effectiveness of Virtual-Assisted Motor Games for Improving Balance in Children with Special Educational Needs
title_fullStr Effectiveness of Virtual-Assisted Motor Games for Improving Balance in Children with Special Educational Needs
title_full_unstemmed Effectiveness of Virtual-Assisted Motor Games for Improving Balance in Children with Special Educational Needs
title_short Effectiveness of Virtual-Assisted Motor Games for Improving Balance in Children with Special Educational Needs
title_sort effectiveness of virtual assisted motor games for improving balance in children with special educational needs
topic virtual-assisted therapy
motor games
balance improvement
wii balance board
url https://cloud.uoradea.ro/index.php/s/J5qY88xYFKjgMmi
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