Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed

Processing speed is a critical component of cognitive apprenticeship, which is essential for developing cognitive skills for high-pressure environments. This study highlighted the limitations of traditional teaching methods in fostering rapid decision-making skills and proposed a simulation game-bas...

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Main Authors: Patcharabhorn Sounthornwiboon, Khwanying Sriprasertpap, Prachyanun Nilsook
Format: Article
Language:English
Published: Taylor & Francis Group 2025-12-01
Series:Cogent Education
Subjects:
Online Access:https://www.tandfonline.com/doi/10.1080/2331186X.2024.2449280
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author Patcharabhorn Sounthornwiboon
Khwanying Sriprasertpap
Prachyanun Nilsook
author_facet Patcharabhorn Sounthornwiboon
Khwanying Sriprasertpap
Prachyanun Nilsook
author_sort Patcharabhorn Sounthornwiboon
collection DOAJ
description Processing speed is a critical component of cognitive apprenticeship, which is essential for developing cognitive skills for high-pressure environments. This study highlighted the limitations of traditional teaching methods in fostering rapid decision-making skills and proposed a simulation game-based learning (SGBL) model as an innovative instructional approach. It aimed to (1) develop a targeted SGBL model, (2) assess its effectiveness in enhancing cognitive apprenticeship and processing speed and (3) evaluate student satisfaction. The methodology was divided into three phases: a primary study to identify student needs, system design and development, and implementation. The SGBL model included theoretical and practical sessions, encompassing real-world scenario-based games for practicing life-saving skills. The study involved 73 undergraduate students, split into two experimental groups, and utilised a learning achievement test and a satisfaction questionnaire as research instruments. The findings revealed significant improvements in processing speed and learning outcomes (p < .01). Students expressed high levels of satisfaction, indicating the effectiveness and potential applicability of the model in other fields. Future implications include expanding SGBL with AR/VR and multiplayer functions to enhance engagement and applicability.
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spelling doaj-art-43ba7028e1d0415d8e62c12502b7ecbd2025-01-07T13:45:16ZengTaylor & Francis GroupCogent Education2331-186X2025-12-0112110.1080/2331186X.2024.2449280Simulation game-based learning for cognitive apprenticeship development: a focus on processing speedPatcharabhorn Sounthornwiboon0Khwanying Sriprasertpap1Prachyanun Nilsook2School of Liberal Arts, King Mongkut’s Institute of Technology Ladkrabang, Bangkok, ThailandFaculty of Education, Srinakharinwirot University, Bangkok, ThailandDivision of Information and Communication Technology for Education, King Mongkut’s University of Technology North Bangkok, Bangkok, ThailandProcessing speed is a critical component of cognitive apprenticeship, which is essential for developing cognitive skills for high-pressure environments. This study highlighted the limitations of traditional teaching methods in fostering rapid decision-making skills and proposed a simulation game-based learning (SGBL) model as an innovative instructional approach. It aimed to (1) develop a targeted SGBL model, (2) assess its effectiveness in enhancing cognitive apprenticeship and processing speed and (3) evaluate student satisfaction. The methodology was divided into three phases: a primary study to identify student needs, system design and development, and implementation. The SGBL model included theoretical and practical sessions, encompassing real-world scenario-based games for practicing life-saving skills. The study involved 73 undergraduate students, split into two experimental groups, and utilised a learning achievement test and a satisfaction questionnaire as research instruments. The findings revealed significant improvements in processing speed and learning outcomes (p < .01). Students expressed high levels of satisfaction, indicating the effectiveness and potential applicability of the model in other fields. Future implications include expanding SGBL with AR/VR and multiplayer functions to enhance engagement and applicability.https://www.tandfonline.com/doi/10.1080/2331186X.2024.2449280Simulation game-based learningcognitive apprenticeshipprocessing speedcognitive skill developmentTeachers & Teacher EducationHigher Education
spellingShingle Patcharabhorn Sounthornwiboon
Khwanying Sriprasertpap
Prachyanun Nilsook
Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed
Cogent Education
Simulation game-based learning
cognitive apprenticeship
processing speed
cognitive skill development
Teachers & Teacher Education
Higher Education
title Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed
title_full Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed
title_fullStr Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed
title_full_unstemmed Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed
title_short Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed
title_sort simulation game based learning for cognitive apprenticeship development a focus on processing speed
topic Simulation game-based learning
cognitive apprenticeship
processing speed
cognitive skill development
Teachers & Teacher Education
Higher Education
url https://www.tandfonline.com/doi/10.1080/2331186X.2024.2449280
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