Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed
Processing speed is a critical component of cognitive apprenticeship, which is essential for developing cognitive skills for high-pressure environments. This study highlighted the limitations of traditional teaching methods in fostering rapid decision-making skills and proposed a simulation game-bas...
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Format: | Article |
Language: | English |
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Taylor & Francis Group
2025-12-01
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Series: | Cogent Education |
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Online Access: | https://www.tandfonline.com/doi/10.1080/2331186X.2024.2449280 |
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author | Patcharabhorn Sounthornwiboon Khwanying Sriprasertpap Prachyanun Nilsook |
author_facet | Patcharabhorn Sounthornwiboon Khwanying Sriprasertpap Prachyanun Nilsook |
author_sort | Patcharabhorn Sounthornwiboon |
collection | DOAJ |
description | Processing speed is a critical component of cognitive apprenticeship, which is essential for developing cognitive skills for high-pressure environments. This study highlighted the limitations of traditional teaching methods in fostering rapid decision-making skills and proposed a simulation game-based learning (SGBL) model as an innovative instructional approach. It aimed to (1) develop a targeted SGBL model, (2) assess its effectiveness in enhancing cognitive apprenticeship and processing speed and (3) evaluate student satisfaction. The methodology was divided into three phases: a primary study to identify student needs, system design and development, and implementation. The SGBL model included theoretical and practical sessions, encompassing real-world scenario-based games for practicing life-saving skills. The study involved 73 undergraduate students, split into two experimental groups, and utilised a learning achievement test and a satisfaction questionnaire as research instruments. The findings revealed significant improvements in processing speed and learning outcomes (p < .01). Students expressed high levels of satisfaction, indicating the effectiveness and potential applicability of the model in other fields. Future implications include expanding SGBL with AR/VR and multiplayer functions to enhance engagement and applicability. |
format | Article |
id | doaj-art-43ba7028e1d0415d8e62c12502b7ecbd |
institution | Kabale University |
issn | 2331-186X |
language | English |
publishDate | 2025-12-01 |
publisher | Taylor & Francis Group |
record_format | Article |
series | Cogent Education |
spelling | doaj-art-43ba7028e1d0415d8e62c12502b7ecbd2025-01-07T13:45:16ZengTaylor & Francis GroupCogent Education2331-186X2025-12-0112110.1080/2331186X.2024.2449280Simulation game-based learning for cognitive apprenticeship development: a focus on processing speedPatcharabhorn Sounthornwiboon0Khwanying Sriprasertpap1Prachyanun Nilsook2School of Liberal Arts, King Mongkut’s Institute of Technology Ladkrabang, Bangkok, ThailandFaculty of Education, Srinakharinwirot University, Bangkok, ThailandDivision of Information and Communication Technology for Education, King Mongkut’s University of Technology North Bangkok, Bangkok, ThailandProcessing speed is a critical component of cognitive apprenticeship, which is essential for developing cognitive skills for high-pressure environments. This study highlighted the limitations of traditional teaching methods in fostering rapid decision-making skills and proposed a simulation game-based learning (SGBL) model as an innovative instructional approach. It aimed to (1) develop a targeted SGBL model, (2) assess its effectiveness in enhancing cognitive apprenticeship and processing speed and (3) evaluate student satisfaction. The methodology was divided into three phases: a primary study to identify student needs, system design and development, and implementation. The SGBL model included theoretical and practical sessions, encompassing real-world scenario-based games for practicing life-saving skills. The study involved 73 undergraduate students, split into two experimental groups, and utilised a learning achievement test and a satisfaction questionnaire as research instruments. The findings revealed significant improvements in processing speed and learning outcomes (p < .01). Students expressed high levels of satisfaction, indicating the effectiveness and potential applicability of the model in other fields. Future implications include expanding SGBL with AR/VR and multiplayer functions to enhance engagement and applicability.https://www.tandfonline.com/doi/10.1080/2331186X.2024.2449280Simulation game-based learningcognitive apprenticeshipprocessing speedcognitive skill developmentTeachers & Teacher EducationHigher Education |
spellingShingle | Patcharabhorn Sounthornwiboon Khwanying Sriprasertpap Prachyanun Nilsook Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed Cogent Education Simulation game-based learning cognitive apprenticeship processing speed cognitive skill development Teachers & Teacher Education Higher Education |
title | Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed |
title_full | Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed |
title_fullStr | Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed |
title_full_unstemmed | Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed |
title_short | Simulation game-based learning for cognitive apprenticeship development: a focus on processing speed |
title_sort | simulation game based learning for cognitive apprenticeship development a focus on processing speed |
topic | Simulation game-based learning cognitive apprenticeship processing speed cognitive skill development Teachers & Teacher Education Higher Education |
url | https://www.tandfonline.com/doi/10.1080/2331186X.2024.2449280 |
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