Investigating the Affecting Factors on Mobile Games Purchase Intention: An Expectation-Confirmation Model (ECM)
As a proper example of cultural technologies, digital games have been under a vast range of studies. In addition, the daily growth in the market and production of games have turned them into a huge industry. In the meantime, Mobile platform gained the largest amount of the growth in revenue. As ther...
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Main Authors: | , , |
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Format: | Article |
Language: | fas |
Published: |
Iranian Institute for Social and Cultural Studies
2018-03-01
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Series: | Taḥqīqāt-i Farhangī-i Īrān |
Subjects: | |
Online Access: | http://www.jicr.ir/article_358_131fb3510c7acd1ff23f5eeb6eecbd2b.pdf |
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