Investigating the Affecting Factors on Mobile Games Purchase Intention: An Expectation-Confirmation Model (ECM)

As a proper example of cultural technologies, digital games have been under a vast range of studies. In addition, the daily growth in the market and production of games have turned them into a huge industry. In the meantime, Mobile platform gained the largest amount of the growth in revenue. As ther...

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Bibliographic Details
Main Authors: H. Nasiri, K. Bakhshizadeh Borj, M.S. Torkestani
Format: Article
Language:fas
Published: Iranian Institute for Social and Cultural Studies 2018-03-01
Series:Taḥqīqāt-i Farhangī-i Īrān
Subjects:
Online Access:http://www.jicr.ir/article_358_131fb3510c7acd1ff23f5eeb6eecbd2b.pdf
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