Gaming for change - exploring systems thinking and sustainable practices through complexity-inspired game mechanics
Abstract This study examines how a serious game—Tipping Point—can improve systems thinking and sustainable decision-making. Building on earlier research in sustainability education, it addresses gaps in linking theory with hands-on practice by testing whether game-based learning can shift players fr...
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| Main Authors: | , , , , , , |
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| Format: | Article |
| Language: | English |
| Published: |
Springer Nature
2025-05-01
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| Series: | Humanities & Social Sciences Communications |
| Online Access: | https://doi.org/10.1057/s41599-025-04990-x |
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