Bergman vs. Batman. Chwyt technicznej deziluzji w grach wideo na tle praktyk literackich i filmoznawczych
Bergman vs. Batman. Technical Disillusion as an Artistic Device in Video Games in the Context of Literary and Film Techniques The aim of the article is to present the idea of technical disillusion as an artistic device used in particular videogames. This phenomenon is analyzed using the example...
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| Format: | Article |
| Language: | English |
| Published: |
Adam Mickiewicz University Press
2015-01-01
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| Series: | Images |
| Subjects: | |
| Online Access: | https://pressto.amu.edu.pl/index.php/i/article/view/4222 |
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