Effect of Gamified, Mobile, Cloud-Based Learning Management System (GMCLMS) on student engagement and achievement
Abstract Using mobile technologies and cloud computing with an approach of gamification stimulates and enriches the learning management system (LMS) for a unique creative learning environment that fosters boundless opportunities for learners. Today’s learners seek self-paced and motivating experienc...
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| Main Authors: | , , |
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| Format: | Article |
| Language: | English |
| Published: |
SpringerOpen
2025-08-01
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| Series: | International Journal of Educational Technology in Higher Education |
| Subjects: | |
| Online Access: | https://doi.org/10.1186/s41239-025-00541-1 |
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