An Efficiency Control Method Based on SFSM for Massive Crowd Rendering
For massive crowds, users often have the need for interactive roaming. A good roaming effect can make the user feel immersed in the crowd, and the scenes need to be populated with crowds of people that make the environment both alive and believable. This paper proposes a method of efficiency control...
Saved in:
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Wiley
2018-01-01
|
Series: | Advances in Multimedia |
Online Access: | http://dx.doi.org/10.1155/2018/3958306 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
_version_ | 1832558786344124416 |
---|---|
author | Lei Lyu Jinling Zhang Meilin Fan |
author_facet | Lei Lyu Jinling Zhang Meilin Fan |
author_sort | Lei Lyu |
collection | DOAJ |
description | For massive crowds, users often have the need for interactive roaming. A good roaming effect can make the user feel immersed in the crowd, and the scenes need to be populated with crowds of people that make the environment both alive and believable. This paper proposes a method of efficiency control for massive crowd rendering. First, we devise a state machine mechanism based on self-feedback, which can dynamically adjust the accuracy of crowd model rendering according to the relationship between the speed of the system rendering and the speed the users expect. Second, we propose a movement frequency update method to perform the frequency of motion update based on the distance between the individual and the viewpoint. In addition, we propose a variable precision point sampling drawing strategy to render the individual with different sampling precision. The state machine system in this paper effectively integrates two core technologies for dynamically controlling the accuracy of the model, ensuring visual efficiency, improving the rendering efficiency, and satisfying the fluency of users’ roaming interaction. |
format | Article |
id | doaj-art-313829cf6cc34049801690dfeee7a489 |
institution | Kabale University |
issn | 1687-5680 1687-5699 |
language | English |
publishDate | 2018-01-01 |
publisher | Wiley |
record_format | Article |
series | Advances in Multimedia |
spelling | doaj-art-313829cf6cc34049801690dfeee7a4892025-02-03T01:31:34ZengWileyAdvances in Multimedia1687-56801687-56992018-01-01201810.1155/2018/39583063958306An Efficiency Control Method Based on SFSM for Massive Crowd RenderingLei Lyu0Jinling Zhang1Meilin Fan2School of Information Science and Engineering, Shandong Normal University, Jinan 250014, ChinaSchool of Information, Renmin University of China, Beijing 100872, ChinaSchool of Information Science and Engineering, Shandong Normal University, Jinan 250014, ChinaFor massive crowds, users often have the need for interactive roaming. A good roaming effect can make the user feel immersed in the crowd, and the scenes need to be populated with crowds of people that make the environment both alive and believable. This paper proposes a method of efficiency control for massive crowd rendering. First, we devise a state machine mechanism based on self-feedback, which can dynamically adjust the accuracy of crowd model rendering according to the relationship between the speed of the system rendering and the speed the users expect. Second, we propose a movement frequency update method to perform the frequency of motion update based on the distance between the individual and the viewpoint. In addition, we propose a variable precision point sampling drawing strategy to render the individual with different sampling precision. The state machine system in this paper effectively integrates two core technologies for dynamically controlling the accuracy of the model, ensuring visual efficiency, improving the rendering efficiency, and satisfying the fluency of users’ roaming interaction.http://dx.doi.org/10.1155/2018/3958306 |
spellingShingle | Lei Lyu Jinling Zhang Meilin Fan An Efficiency Control Method Based on SFSM for Massive Crowd Rendering Advances in Multimedia |
title | An Efficiency Control Method Based on SFSM for Massive Crowd Rendering |
title_full | An Efficiency Control Method Based on SFSM for Massive Crowd Rendering |
title_fullStr | An Efficiency Control Method Based on SFSM for Massive Crowd Rendering |
title_full_unstemmed | An Efficiency Control Method Based on SFSM for Massive Crowd Rendering |
title_short | An Efficiency Control Method Based on SFSM for Massive Crowd Rendering |
title_sort | efficiency control method based on sfsm for massive crowd rendering |
url | http://dx.doi.org/10.1155/2018/3958306 |
work_keys_str_mv | AT leilyu anefficiencycontrolmethodbasedonsfsmformassivecrowdrendering AT jinlingzhang anefficiencycontrolmethodbasedonsfsmformassivecrowdrendering AT meilinfan anefficiencycontrolmethodbasedonsfsmformassivecrowdrendering AT leilyu efficiencycontrolmethodbasedonsfsmformassivecrowdrendering AT jinlingzhang efficiencycontrolmethodbasedonsfsmformassivecrowdrendering AT meilinfan efficiencycontrolmethodbasedonsfsmformassivecrowdrendering |