Providing QoS for Networked Peers in Distributed Haptic Virtual Environments
Haptic information originates from a different human sense (touch), therefore the quality of service (QoS) required to support haptic traffic is significantly different from that used to support conventional real-time traffic such as voice or video. Each type of network impairment has different (and...
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Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Wiley
2008-01-01
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Series: | Advances in Multimedia |
Online Access: | http://dx.doi.org/10.1155/2008/841590 |
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