Przestrzeń w grze wideo Dark Souls jako narzędzie do kreowania światoopowieści
The aim of the article is to analyze how space in the video game “Dark Souls” affects various aspects of the interactive text, especially its plot and gameplay. The author focuses on the role of space in the narrative structure of the game, using storyworld concept, analyzing architecture, an...
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| Format: | Article |
| Language: | English |
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Adam Mickiewicz University Press
2023-12-01
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| Series: | Images |
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| Online Access: | https://pressto.amu.edu.pl/index.php/i/article/view/40275 |
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| _version_ | 1850279569781686272 |
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| author | Michał Mróz |
| author_facet | Michał Mróz |
| author_sort | Michał Mróz |
| collection | DOAJ |
| description |
The aim of the article is to analyze how space in the video game “Dark Souls” affects various aspects of the interactive text, especially its plot and gameplay. The author focuses on the role of space in the narrative structure of the game, using storyworld concept, analyzing architecture, and the importance of items and their descriptions in constructing the narrative, which is crucial for the reconstruction of story points and also a proper understanding of the game’s religious motives. He goes on to focus on the storyworld events generated by gameplay, describing how it is influenced by space arrangement.
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| format | Article |
| id | doaj-art-2d982afa29f3435686e618e4a3175fcb |
| institution | OA Journals |
| issn | 1731-450X 2720-040X |
| language | English |
| publishDate | 2023-12-01 |
| publisher | Adam Mickiewicz University Press |
| record_format | Article |
| series | Images |
| spelling | doaj-art-2d982afa29f3435686e618e4a3175fcb2025-08-20T01:49:02ZengAdam Mickiewicz University PressImages1731-450X2720-040X2023-12-01354410.14746/i.2023.35.44.14Przestrzeń w grze wideo Dark Souls jako narzędzie do kreowania światoopowieściMichał Mróz0https://orcid.org/0009-0005-4116-5834Adam Mickiewicz University in Poznań The aim of the article is to analyze how space in the video game “Dark Souls” affects various aspects of the interactive text, especially its plot and gameplay. The author focuses on the role of space in the narrative structure of the game, using storyworld concept, analyzing architecture, and the importance of items and their descriptions in constructing the narrative, which is crucial for the reconstruction of story points and also a proper understanding of the game’s religious motives. He goes on to focus on the storyworld events generated by gameplay, describing how it is influenced by space arrangement. https://pressto.amu.edu.pl/index.php/i/article/view/40275spacestoryworldDark Soulsgameplaynarrative |
| spellingShingle | Michał Mróz Przestrzeń w grze wideo Dark Souls jako narzędzie do kreowania światoopowieści Images space storyworld Dark Souls gameplay narrative |
| title | Przestrzeń w grze wideo Dark Souls jako narzędzie do kreowania światoopowieści |
| title_full | Przestrzeń w grze wideo Dark Souls jako narzędzie do kreowania światoopowieści |
| title_fullStr | Przestrzeń w grze wideo Dark Souls jako narzędzie do kreowania światoopowieści |
| title_full_unstemmed | Przestrzeń w grze wideo Dark Souls jako narzędzie do kreowania światoopowieści |
| title_short | Przestrzeń w grze wideo Dark Souls jako narzędzie do kreowania światoopowieści |
| title_sort | przestrzen w grze wideo dark souls jako narzedzie do kreowania swiatoopowiesci |
| topic | space storyworld Dark Souls gameplay narrative |
| url | https://pressto.amu.edu.pl/index.php/i/article/view/40275 |
| work_keys_str_mv | AT michałmroz przestrzenwgrzewideodarksoulsjakonarzedziedokreowaniaswiatoopowiesci |