Przestrzeń w grze wideo Dark Souls jako narzędzie do kreowania światoopowieści
The aim of the article is to analyze how space in the video game “Dark Souls” affects various aspects of the interactive text, especially its plot and gameplay. The author focuses on the role of space in the narrative structure of the game, using storyworld concept, analyzing architecture, an...
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| Main Author: | |
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| Format: | Article |
| Language: | English |
| Published: |
Adam Mickiewicz University Press
2023-12-01
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| Series: | Images |
| Subjects: | |
| Online Access: | https://pressto.amu.edu.pl/index.php/i/article/view/40275 |
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