Popularization of national heritage on the example of creating a digital media genre product – an educational computer game
The article is devoted to the development of a design project for an educational computer game “The Path of Batyr” for young people, created based on national Bashkir mythology. The relevance of the topic of this article is determined by the need to create a modern educational visual product of the...
Saved in:
| Main Authors: | , , , |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Ekaterinburg Academy of Contemporary Art
2024-12-01
|
| Series: | Управление культурой |
| Subjects: | |
| Online Access: | https://managing-culture.eaca.ru/archive/2024/4/4 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Be the first to leave a comment!