Popularization of national heritage on the example of creating a digital media genre product – an educational computer game

The article is devoted to the development of a design project for an educational computer game “The Path of Batyr” for young people, created based on national Bashkir mythology. The relevance of the topic of this article is determined by the need to create a modern educational visual product of the...

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Bibliographic Details
Main Authors: Uliana P. Efremova, Valeriia M. Kamaeva, Olga A. Tsesevichene, Alexandra D. Shumailova
Format: Article
Language:English
Published: Ekaterinburg Academy of Contemporary Art 2024-12-01
Series:Управление культурой
Subjects:
Online Access:https://managing-culture.eaca.ru/archive/2024/4/4
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