Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion
A fundamental element of stereoscopic and/or autostereoscopic image production is the geometrical analysis of the shooting and viewing conditions in order to obtain a qualitative 3D perception experience. This paper firstly compares the perceived depth with the shot scene depth from the viewing and...
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Main Authors: | J. Prévoteau, S. Chalençon-Piotin, D. Debons, L. Lucas, Y. Remion |
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Format: | Article |
Language: | English |
Published: |
Wiley
2010-01-01
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Series: | International Journal of Digital Multimedia Broadcasting |
Online Access: | http://dx.doi.org/10.1155/2010/975674 |
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