Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion
A fundamental element of stereoscopic and/or autostereoscopic image production is the geometrical analysis of the shooting and viewing conditions in order to obtain a qualitative 3D perception experience. This paper firstly compares the perceived depth with the shot scene depth from the viewing and...
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Format: | Article |
Language: | English |
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Wiley
2010-01-01
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Series: | International Journal of Digital Multimedia Broadcasting |
Online Access: | http://dx.doi.org/10.1155/2010/975674 |
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author | J. Prévoteau S. Chalençon-Piotin D. Debons L. Lucas Y. Remion |
author_facet | J. Prévoteau S. Chalençon-Piotin D. Debons L. Lucas Y. Remion |
author_sort | J. Prévoteau |
collection | DOAJ |
description | A fundamental element of stereoscopic and/or autostereoscopic image production is the geometrical analysis
of the shooting and viewing conditions in order to obtain a qualitative 3D perception experience. This paper firstly
compares the perceived depth with the shot scene depth from the viewing and shooting geometries for a couple
of shooting and rendering devices. This yields a depth distortion model whose parameters are expressed from
the geometrical characteristics of shooting and rendering devices. Secondly, these expressions are inverted in
order to design convenient shooting layouts yielding chosen distortions on specific rendering devices. Thirdly,
this design scheme provides three shooting technologies (3D computer graphics software, photo rail, and camera
box system) producing qualitative 3D content for various kinds of scenes (real or virtual, still or animated),
complying with any prechosen distortion when rendered on any specific multiscopic technology or device
formerly specified. |
format | Article |
id | doaj-art-27709b42bc0145059096bc9ea190be51 |
institution | Kabale University |
issn | 1687-7578 1687-7586 |
language | English |
publishDate | 2010-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Digital Multimedia Broadcasting |
spelling | doaj-art-27709b42bc0145059096bc9ea190be512025-02-03T01:21:43ZengWileyInternational Journal of Digital Multimedia Broadcasting1687-75781687-75862010-01-01201010.1155/2010/975674975674Multiview Shooting Geometry for Multiscopic Rendering with Controlled DistortionJ. Prévoteau0S. Chalençon-Piotin1D. Debons2L. Lucas3Y. Remion4CReSTIC-SIC EA3804, Université de Reims Champagne-Ardenne, IUT de Reims-Châlons-Charleville, rue des Crayères, BP 1035, 51687 Cedex 2, FranceCReSTIC-SIC EA3804, Université de Reims Champagne-Ardenne, IUT de Reims-Châlons-Charleville, rue des Crayères, BP 1035, 51687 Cedex 2, FranceTéléRelief, Pépinière d'Entreprises Henri Farman, 2 Allée Albert Caquot, 51100, FranceCReSTIC-SIC EA3804, Université de Reims Champagne-Ardenne, IUT de Reims-Châlons-Charleville, rue des Crayères, BP 1035, 51687 Cedex 2, FranceCReSTIC-SIC EA3804, Université de Reims Champagne-Ardenne, IUT de Reims-Châlons-Charleville, rue des Crayères, BP 1035, 51687 Cedex 2, FranceA fundamental element of stereoscopic and/or autostereoscopic image production is the geometrical analysis of the shooting and viewing conditions in order to obtain a qualitative 3D perception experience. This paper firstly compares the perceived depth with the shot scene depth from the viewing and shooting geometries for a couple of shooting and rendering devices. This yields a depth distortion model whose parameters are expressed from the geometrical characteristics of shooting and rendering devices. Secondly, these expressions are inverted in order to design convenient shooting layouts yielding chosen distortions on specific rendering devices. Thirdly, this design scheme provides three shooting technologies (3D computer graphics software, photo rail, and camera box system) producing qualitative 3D content for various kinds of scenes (real or virtual, still or animated), complying with any prechosen distortion when rendered on any specific multiscopic technology or device formerly specified.http://dx.doi.org/10.1155/2010/975674 |
spellingShingle | J. Prévoteau S. Chalençon-Piotin D. Debons L. Lucas Y. Remion Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion International Journal of Digital Multimedia Broadcasting |
title | Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion |
title_full | Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion |
title_fullStr | Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion |
title_full_unstemmed | Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion |
title_short | Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion |
title_sort | multiview shooting geometry for multiscopic rendering with controlled distortion |
url | http://dx.doi.org/10.1155/2010/975674 |
work_keys_str_mv | AT jprevoteau multiviewshootinggeometryformultiscopicrenderingwithcontrolleddistortion AT schalenconpiotin multiviewshootinggeometryformultiscopicrenderingwithcontrolleddistortion AT ddebons multiviewshootinggeometryformultiscopicrenderingwithcontrolleddistortion AT llucas multiviewshootinggeometryformultiscopicrenderingwithcontrolleddistortion AT yremion multiviewshootinggeometryformultiscopicrenderingwithcontrolleddistortion |