Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion

A fundamental element of stereoscopic and/or autostereoscopic image production is the geometrical analysis of the shooting and viewing conditions in order to obtain a qualitative 3D perception experience. This paper firstly compares the perceived depth with the shot scene depth from the viewing and...

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Main Authors: J. Prévoteau, S. Chalençon-Piotin, D. Debons, L. Lucas, Y. Remion
Format: Article
Language:English
Published: Wiley 2010-01-01
Series:International Journal of Digital Multimedia Broadcasting
Online Access:http://dx.doi.org/10.1155/2010/975674
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author J. Prévoteau
S. Chalençon-Piotin
D. Debons
L. Lucas
Y. Remion
author_facet J. Prévoteau
S. Chalençon-Piotin
D. Debons
L. Lucas
Y. Remion
author_sort J. Prévoteau
collection DOAJ
description A fundamental element of stereoscopic and/or autostereoscopic image production is the geometrical analysis of the shooting and viewing conditions in order to obtain a qualitative 3D perception experience. This paper firstly compares the perceived depth with the shot scene depth from the viewing and shooting geometries for a couple of shooting and rendering devices. This yields a depth distortion model whose parameters are expressed from the geometrical characteristics of shooting and rendering devices. Secondly, these expressions are inverted in order to design convenient shooting layouts yielding chosen distortions on specific rendering devices. Thirdly, this design scheme provides three shooting technologies (3D computer graphics software, photo rail, and camera box system) producing qualitative 3D content for various kinds of scenes (real or virtual, still or animated), complying with any prechosen distortion when rendered on any specific multiscopic technology or device formerly specified.
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institution Kabale University
issn 1687-7578
1687-7586
language English
publishDate 2010-01-01
publisher Wiley
record_format Article
series International Journal of Digital Multimedia Broadcasting
spelling doaj-art-27709b42bc0145059096bc9ea190be512025-02-03T01:21:43ZengWileyInternational Journal of Digital Multimedia Broadcasting1687-75781687-75862010-01-01201010.1155/2010/975674975674Multiview Shooting Geometry for Multiscopic Rendering with Controlled DistortionJ. Prévoteau0S. Chalençon-Piotin1D. Debons2L. Lucas3Y. Remion4CReSTIC-SIC EA3804, Université de Reims Champagne-Ardenne, IUT de Reims-Châlons-Charleville, rue des Crayères, BP 1035, 51687 Cedex 2, FranceCReSTIC-SIC EA3804, Université de Reims Champagne-Ardenne, IUT de Reims-Châlons-Charleville, rue des Crayères, BP 1035, 51687 Cedex 2, FranceTéléRelief, Pépinière d'Entreprises Henri Farman, 2 Allée Albert Caquot, 51100, FranceCReSTIC-SIC EA3804, Université de Reims Champagne-Ardenne, IUT de Reims-Châlons-Charleville, rue des Crayères, BP 1035, 51687 Cedex 2, FranceCReSTIC-SIC EA3804, Université de Reims Champagne-Ardenne, IUT de Reims-Châlons-Charleville, rue des Crayères, BP 1035, 51687 Cedex 2, FranceA fundamental element of stereoscopic and/or autostereoscopic image production is the geometrical analysis of the shooting and viewing conditions in order to obtain a qualitative 3D perception experience. This paper firstly compares the perceived depth with the shot scene depth from the viewing and shooting geometries for a couple of shooting and rendering devices. This yields a depth distortion model whose parameters are expressed from the geometrical characteristics of shooting and rendering devices. Secondly, these expressions are inverted in order to design convenient shooting layouts yielding chosen distortions on specific rendering devices. Thirdly, this design scheme provides three shooting technologies (3D computer graphics software, photo rail, and camera box system) producing qualitative 3D content for various kinds of scenes (real or virtual, still or animated), complying with any prechosen distortion when rendered on any specific multiscopic technology or device formerly specified.http://dx.doi.org/10.1155/2010/975674
spellingShingle J. Prévoteau
S. Chalençon-Piotin
D. Debons
L. Lucas
Y. Remion
Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion
International Journal of Digital Multimedia Broadcasting
title Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion
title_full Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion
title_fullStr Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion
title_full_unstemmed Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion
title_short Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion
title_sort multiview shooting geometry for multiscopic rendering with controlled distortion
url http://dx.doi.org/10.1155/2010/975674
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AT ddebons multiviewshootinggeometryformultiscopicrenderingwithcontrolleddistortion
AT llucas multiviewshootinggeometryformultiscopicrenderingwithcontrolleddistortion
AT yremion multiviewshootinggeometryformultiscopicrenderingwithcontrolleddistortion