HEALTH EDUCATION: TOWARDS THE AGE OF THE METAVERSE, HEALTH LITERACY GAME

Objective: The World Health Organization recommends people engage in settings where they can actively engage and take advantage of novel ideas and approaches in education to enhance their health literacy. Gamified systems are one of them. Also, The Metaverse concept has become widely popular, partic...

Full description

Saved in:
Bibliographic Details
Main Authors: Ekrem Kutbay, Nilgün Bozbuğa, Sevinç Gülseçen
Format: Article
Language:English
Published: Istanbul University Press 2024-02-01
Series:Sabiad
Subjects:
Online Access:https://cdn.istanbul.edu.tr/file/JTA6CLJ8T5/913F4DABEDD4456F91EE877A746201C2
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1850039795363872768
author Ekrem Kutbay
Nilgün Bozbuğa
Sevinç Gülseçen
author_facet Ekrem Kutbay
Nilgün Bozbuğa
Sevinç Gülseçen
author_sort Ekrem Kutbay
collection DOAJ
description Objective: The World Health Organization recommends people engage in settings where they can actively engage and take advantage of novel ideas and approaches in education to enhance their health literacy. Gamified systems are one of them. Also, The Metaverse concept has become widely popular, particularly amid the pandemic, as individuals resorted to virtual platforms for tasks such as work, education, shopping, and other pursuits. The opportunities presented by Metaverse are thrilling for both education and gamification, and they similarly apply to the improvement of health literacy. In this context, the present study was conducted to examine the effects of individuals with different demographic characteristics receiving education on health literacy in a game.Material and Method: This study is a pre-test, post-test quasi-experimental study. Individuals over the age of 18 were included in the study with the convenience sampling method (n=199). A pre-test was given via Google Forms, and post-test data was obtained from a game.Results: A statistically significant difference was detected between participants’ post-test and pre-test scores (p<0.001). The findings revealed that the participant’s level of education and age caused differences in the post-test scores (p<0.001). Finally, a statistically significant correlation was detected between body mass index (BMI) and post-test scores (p<0.001).Conclusion: This study demonstrates that a game-based approach improves health literacy. The impact of the game varies across age groups and educational levels, indicating a need for customized strategies. A negative correlation between post-test scores and BMI suggests a potential link between health literacy and health outcomes.
format Article
id doaj-art-24fece6b5bda4577be816df8209ad9dc
institution DOAJ
issn 2651-4060
language English
publishDate 2024-02-01
publisher Istanbul University Press
record_format Article
series Sabiad
spelling doaj-art-24fece6b5bda4577be816df8209ad9dc2025-08-20T02:56:14ZengIstanbul University PressSabiad2651-40602024-02-0171434910.26650/JARHS2023-1308357123456HEALTH EDUCATION: TOWARDS THE AGE OF THE METAVERSE, HEALTH LITERACY GAMEEkrem Kutbay0Nilgün Bozbuğa1https://orcid.org/0000-0002-4401-5250Sevinç Gülseçen2https://orcid.org/0000-0001-8537-7111İstanbul Üniversitesi, İstanbul, Türkiyeİstanbul Üniversitesi, İstanbul, Türkiyeİstanbul Üniversitesi, İstanbul, TürkiyeObjective: The World Health Organization recommends people engage in settings where they can actively engage and take advantage of novel ideas and approaches in education to enhance their health literacy. Gamified systems are one of them. Also, The Metaverse concept has become widely popular, particularly amid the pandemic, as individuals resorted to virtual platforms for tasks such as work, education, shopping, and other pursuits. The opportunities presented by Metaverse are thrilling for both education and gamification, and they similarly apply to the improvement of health literacy. In this context, the present study was conducted to examine the effects of individuals with different demographic characteristics receiving education on health literacy in a game.Material and Method: This study is a pre-test, post-test quasi-experimental study. Individuals over the age of 18 were included in the study with the convenience sampling method (n=199). A pre-test was given via Google Forms, and post-test data was obtained from a game.Results: A statistically significant difference was detected between participants’ post-test and pre-test scores (p<0.001). The findings revealed that the participant’s level of education and age caused differences in the post-test scores (p<0.001). Finally, a statistically significant correlation was detected between body mass index (BMI) and post-test scores (p<0.001).Conclusion: This study demonstrates that a game-based approach improves health literacy. The impact of the game varies across age groups and educational levels, indicating a need for customized strategies. A negative correlation between post-test scores and BMI suggests a potential link between health literacy and health outcomes.https://cdn.istanbul.edu.tr/file/JTA6CLJ8T5/913F4DABEDD4456F91EE877A746201C2gamificationhealth literacymetaversehealth education
spellingShingle Ekrem Kutbay
Nilgün Bozbuğa
Sevinç Gülseçen
HEALTH EDUCATION: TOWARDS THE AGE OF THE METAVERSE, HEALTH LITERACY GAME
Sabiad
gamification
health literacy
metaverse
health education
title HEALTH EDUCATION: TOWARDS THE AGE OF THE METAVERSE, HEALTH LITERACY GAME
title_full HEALTH EDUCATION: TOWARDS THE AGE OF THE METAVERSE, HEALTH LITERACY GAME
title_fullStr HEALTH EDUCATION: TOWARDS THE AGE OF THE METAVERSE, HEALTH LITERACY GAME
title_full_unstemmed HEALTH EDUCATION: TOWARDS THE AGE OF THE METAVERSE, HEALTH LITERACY GAME
title_short HEALTH EDUCATION: TOWARDS THE AGE OF THE METAVERSE, HEALTH LITERACY GAME
title_sort health education towards the age of the metaverse health literacy game
topic gamification
health literacy
metaverse
health education
url https://cdn.istanbul.edu.tr/file/JTA6CLJ8T5/913F4DABEDD4456F91EE877A746201C2
work_keys_str_mv AT ekremkutbay healtheducationtowardstheageofthemetaversehealthliteracygame
AT nilgunbozbuga healtheducationtowardstheageofthemetaversehealthliteracygame
AT sevincgulsecen healtheducationtowardstheageofthemetaversehealthliteracygame