HEALTH EDUCATION: TOWARDS THE AGE OF THE METAVERSE, HEALTH LITERACY GAME

Objective: The World Health Organization recommends people engage in settings where they can actively engage and take advantage of novel ideas and approaches in education to enhance their health literacy. Gamified systems are one of them. Also, The Metaverse concept has become widely popular, partic...

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Bibliographic Details
Main Authors: Ekrem Kutbay, Nilgün Bozbuğa, Sevinç Gülseçen
Format: Article
Language:English
Published: Istanbul University Press 2024-02-01
Series:Sabiad
Subjects:
Online Access:https://cdn.istanbul.edu.tr/file/JTA6CLJ8T5/913F4DABEDD4456F91EE877A746201C2
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