All in a day's work

Class depictions in videogames are prevalent, yet understudied. In this article, we analyse how the working class – particularly working-class men – have been depicted in videogames over the past 30 years. In doing so, we bring together a class- and gender-based analysis to study how narratives, rep...

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Bibliographic Details
Main Authors: Iantorno Michael, Blamey Courtney, Dwyer Lyne, Consalvo Mia
Format: Article
Language:English
Published: Sciendo 2021-04-01
Series:Nordicom Review
Subjects:
Online Access:https://doi.org/10.2478/nor-2021-0028
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