All in a day's work
Class depictions in videogames are prevalent, yet understudied. In this article, we analyse how the working class – particularly working-class men – have been depicted in videogames over the past 30 years. In doing so, we bring together a class- and gender-based analysis to study how narratives, rep...
Saved in:
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Sciendo
2021-04-01
|
Series: | Nordicom Review |
Subjects: | |
Online Access: | https://doi.org/10.2478/nor-2021-0028 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|