Heap Optimization in A* Pathfinding for Horror Games

This paper examines the implementation of the A* pathfinding algorithm with binary heap optimization in a horror game environment. The horror genre in gaming uniquely engages players by placing them at the center of fear-driven experiences, where intelligent and unpredictable enemy behavior is criti...

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Bibliographic Details
Main Authors: Risaldi Angga Buana Putra, Ary Setijadi Prihatmanto, Rahadian Yusuf, Agus Sukoco
Format: Article
Language:English
Published: Informatics Department, Faculty of Computer Science Bina Darma University 2025-03-01
Series:Journal of Information Systems and Informatics
Subjects:
Online Access:https://journal-isi.org/index.php/isi/article/view/941
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