The effects of virtual reality and augmented reality technologies on students' story retelling performance.

This study aims to compare the retelling performance of two groups that engaged in reading activities with virtual reality and augmented reality texts. Furthermore, the results of the interventions using these technologies were compared with the results of the printed text reading activity. The stud...

Full description

Saved in:
Bibliographic Details
Main Authors: Bilal Şimşek, Betül Koparan
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2025-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0323445
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1850128614549356544
author Bilal Şimşek
Betül Koparan
author_facet Bilal Şimşek
Betül Koparan
author_sort Bilal Şimşek
collection DOAJ
description This study aims to compare the retelling performance of two groups that engaged in reading activities with virtual reality and augmented reality texts. Furthermore, the results of the interventions using these technologies were compared with the results of the printed text reading activity. The study participants comprised 100 students aged 12-13 years studying in a secondary school. The researchers evaluated the students' story-retelling performance through a rubric in the study. In the pre-test stage, the students performed a paper-based reading activity on the texts in the coursebook and their retelling performance was evaluated. In the post-test stage, the reading activities of the two groups were carried out with the intervention of virtual reality and augmented reality. While the pre-test results showed no significant difference between the groups, the post-test results indicated that the augmented reality intervention better supported the students' retelling performance than virtual reality. However, there was no significant difference between the two groups in the sub-categories of setting and characters. Additionally, the virtual reality intervention did not create a significant difference in the sub-categories of characters, event/plot, problem, solution, and total score compared to the printed text reading activity. However, it produced better results in the setting sub-category than the printed text. A positive difference was observed in all sub-categories when the augmented reality intervention was compared to the printed text reading activity. AR showed greater benefits for retelling performance in this study, but further research is needed on long-term retention.
format Article
id doaj-art-178db51ea9784e748121079fa171e200
institution OA Journals
issn 1932-6203
language English
publishDate 2025-01-01
publisher Public Library of Science (PLoS)
record_format Article
series PLoS ONE
spelling doaj-art-178db51ea9784e748121079fa171e2002025-08-20T02:33:15ZengPublic Library of Science (PLoS)PLoS ONE1932-62032025-01-01205e032344510.1371/journal.pone.0323445The effects of virtual reality and augmented reality technologies on students' story retelling performance.Bilal ŞimşekBetül KoparanThis study aims to compare the retelling performance of two groups that engaged in reading activities with virtual reality and augmented reality texts. Furthermore, the results of the interventions using these technologies were compared with the results of the printed text reading activity. The study participants comprised 100 students aged 12-13 years studying in a secondary school. The researchers evaluated the students' story-retelling performance through a rubric in the study. In the pre-test stage, the students performed a paper-based reading activity on the texts in the coursebook and their retelling performance was evaluated. In the post-test stage, the reading activities of the two groups were carried out with the intervention of virtual reality and augmented reality. While the pre-test results showed no significant difference between the groups, the post-test results indicated that the augmented reality intervention better supported the students' retelling performance than virtual reality. However, there was no significant difference between the two groups in the sub-categories of setting and characters. Additionally, the virtual reality intervention did not create a significant difference in the sub-categories of characters, event/plot, problem, solution, and total score compared to the printed text reading activity. However, it produced better results in the setting sub-category than the printed text. A positive difference was observed in all sub-categories when the augmented reality intervention was compared to the printed text reading activity. AR showed greater benefits for retelling performance in this study, but further research is needed on long-term retention.https://doi.org/10.1371/journal.pone.0323445
spellingShingle Bilal Şimşek
Betül Koparan
The effects of virtual reality and augmented reality technologies on students' story retelling performance.
PLoS ONE
title The effects of virtual reality and augmented reality technologies on students' story retelling performance.
title_full The effects of virtual reality and augmented reality technologies on students' story retelling performance.
title_fullStr The effects of virtual reality and augmented reality technologies on students' story retelling performance.
title_full_unstemmed The effects of virtual reality and augmented reality technologies on students' story retelling performance.
title_short The effects of virtual reality and augmented reality technologies on students' story retelling performance.
title_sort effects of virtual reality and augmented reality technologies on students story retelling performance
url https://doi.org/10.1371/journal.pone.0323445
work_keys_str_mv AT bilalsimsek theeffectsofvirtualrealityandaugmentedrealitytechnologiesonstudentsstoryretellingperformance
AT betulkoparan theeffectsofvirtualrealityandaugmentedrealitytechnologiesonstudentsstoryretellingperformance
AT bilalsimsek effectsofvirtualrealityandaugmentedrealitytechnologiesonstudentsstoryretellingperformance
AT betulkoparan effectsofvirtualrealityandaugmentedrealitytechnologiesonstudentsstoryretellingperformance