Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy
The use of Virtual Reality (VR) is becoming increasingly popular in the creation of innovative content archiving and cataloguing solutions. In the field of archaeology, the utilisation of VR for both professional and non-specialist applications remain a relatively unexplored area. To address this g...
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| Format: | Article |
| Language: | English |
| Published: |
mediaGEO soc. coop.
2024-11-01
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| Series: | Archeomatica |
| Online Access: | https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2037 |
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| author | Eleonora Lanfranco Marcello Carrozzino Giuseppe Rignanese Gianfranco Adornato Massimo Bergamasco |
| author_facet | Eleonora Lanfranco Marcello Carrozzino Giuseppe Rignanese Gianfranco Adornato Massimo Bergamasco |
| author_sort | Eleonora Lanfranco |
| collection | DOAJ |
| description |
The use of Virtual Reality (VR) is becoming
increasingly popular in the creation of innovative
content archiving and cataloguing
solutions. In the field of archaeology, the
utilisation of VR for both professional and
non-specialist applications remain a relatively
unexplored area. To address this gap,
we present a VR application designed to
streamline the storage and access of critical
data for archaeological studies, while
facilitating the presentation of these studies
to the public. The application interface
facilitates direct interaction with 3D
models generated through photogrammetry
and modelling techniques, facilitating
two distinct yet complementary objectives:
firstly, a detailed examination of the data
collected, which in turn improves research
activities; secondly, it brings visitors closer
to the world of archaeological research.
We applied this system to the case study of
excavations at the Temple of Juno in Agrigento,
Italy.
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| format | Article |
| id | doaj-art-156a0bce41ae4641afa4812b352fc621 |
| institution | DOAJ |
| issn | 2037-2485 2384-9428 |
| language | English |
| publishDate | 2024-11-01 |
| publisher | mediaGEO soc. coop. |
| record_format | Article |
| series | Archeomatica |
| spelling | doaj-art-156a0bce41ae4641afa4812b352fc6212025-08-20T02:48:42ZengmediaGEO soc. coop.Archeomatica2037-24852384-94282024-11-01153Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, ItalyEleonora Lanfranco0Marcello Carrozzino Giuseppe Rignanese1Gianfranco Adornato2Massimo Bergamasco3Institute of Mechanical Intelligence (II M) of Scuola Superiore Sant’Anna, Pisa (PI ), Italy - www.santannapisa.it/it/istituto/intelligenza-meccanicaScuola Normale Superiore, Pisa (PI ), Italy -Scuola Normale Superiore, Pisa (PI ), Italy -Institute of Mechanical Intelligence (II M) of Scuola Superiore Sant’Anna, Pisa (PI ), Italy The use of Virtual Reality (VR) is becoming increasingly popular in the creation of innovative content archiving and cataloguing solutions. In the field of archaeology, the utilisation of VR for both professional and non-specialist applications remain a relatively unexplored area. To address this gap, we present a VR application designed to streamline the storage and access of critical data for archaeological studies, while facilitating the presentation of these studies to the public. The application interface facilitates direct interaction with 3D models generated through photogrammetry and modelling techniques, facilitating two distinct yet complementary objectives: firstly, a detailed examination of the data collected, which in turn improves research activities; secondly, it brings visitors closer to the world of archaeological research. We applied this system to the case study of excavations at the Temple of Juno in Agrigento, Italy. https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2037 |
| spellingShingle | Eleonora Lanfranco Marcello Carrozzino Giuseppe Rignanese Gianfranco Adornato Massimo Bergamasco Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy Archeomatica |
| title | Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy |
| title_full | Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy |
| title_fullStr | Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy |
| title_full_unstemmed | Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy |
| title_short | Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy |
| title_sort | immersive virtual reality in archaeology enhancing research and public engagement a case study of the temple of juno excavations in agrigento italy |
| url | https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2037 |
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