Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy

The use of Virtual Reality (VR) is becoming increasingly popular in the creation of innovative content archiving and cataloguing solutions. In the field of archaeology, the utilisation of VR for both professional and non-specialist applications remain a relatively unexplored area. To address this g...

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Main Authors: Eleonora Lanfranco, Marcello Carrozzino, Giuseppe Rignanese, Gianfranco Adornato, Massimo Bergamasco
Format: Article
Language:English
Published: mediaGEO soc. coop. 2024-11-01
Series:Archeomatica
Online Access:https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2037
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author Eleonora Lanfranco
Marcello Carrozzino
Giuseppe Rignanese
Gianfranco Adornato
Massimo Bergamasco
author_facet Eleonora Lanfranco
Marcello Carrozzino
Giuseppe Rignanese
Gianfranco Adornato
Massimo Bergamasco
author_sort Eleonora Lanfranco
collection DOAJ
description The use of Virtual Reality (VR) is becoming increasingly popular in the creation of innovative content archiving and cataloguing solutions. In the field of archaeology, the utilisation of VR for both professional and non-specialist applications remain a relatively unexplored area. To address this gap, we present a VR application designed to streamline the storage and access of critical data for archaeological studies, while facilitating the presentation of these studies to the public. The application interface facilitates direct interaction with 3D models generated through photogrammetry and modelling techniques, facilitating two distinct yet complementary objectives: firstly, a detailed examination of the data collected, which in turn improves research activities; secondly, it brings visitors closer to the world of archaeological research. We applied this system to the case study of excavations at the Temple of Juno in Agrigento, Italy.
format Article
id doaj-art-156a0bce41ae4641afa4812b352fc621
institution DOAJ
issn 2037-2485
2384-9428
language English
publishDate 2024-11-01
publisher mediaGEO soc. coop.
record_format Article
series Archeomatica
spelling doaj-art-156a0bce41ae4641afa4812b352fc6212025-08-20T02:48:42ZengmediaGEO soc. coop.Archeomatica2037-24852384-94282024-11-01153Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, ItalyEleonora Lanfranco0Marcello Carrozzino Giuseppe Rignanese1Gianfranco Adornato2Massimo Bergamasco3Institute of Mechanical Intelligence (II M) of Scuola Superiore Sant’Anna, Pisa (PI ), Italy - www.santannapisa.it/it/istituto/intelligenza-meccanicaScuola Normale Superiore, Pisa (PI ), Italy -Scuola Normale Superiore, Pisa (PI ), Italy -Institute of Mechanical Intelligence (II M) of Scuola Superiore Sant’Anna, Pisa (PI ), Italy The use of Virtual Reality (VR) is becoming increasingly popular in the creation of innovative content archiving and cataloguing solutions. In the field of archaeology, the utilisation of VR for both professional and non-specialist applications remain a relatively unexplored area. To address this gap, we present a VR application designed to streamline the storage and access of critical data for archaeological studies, while facilitating the presentation of these studies to the public. The application interface facilitates direct interaction with 3D models generated through photogrammetry and modelling techniques, facilitating two distinct yet complementary objectives: firstly, a detailed examination of the data collected, which in turn improves research activities; secondly, it brings visitors closer to the world of archaeological research. We applied this system to the case study of excavations at the Temple of Juno in Agrigento, Italy. https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2037
spellingShingle Eleonora Lanfranco
Marcello Carrozzino
Giuseppe Rignanese
Gianfranco Adornato
Massimo Bergamasco
Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy
Archeomatica
title Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy
title_full Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy
title_fullStr Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy
title_full_unstemmed Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy
title_short Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy
title_sort immersive virtual reality in archaeology enhancing research and public engagement a case study of the temple of juno excavations in agrigento italy
url https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2037
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