Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy

The use of Virtual Reality (VR) is becoming increasingly popular in the creation of innovative content archiving and cataloguing solutions. In the field of archaeology, the utilisation of VR for both professional and non-specialist applications remain a relatively unexplored area. To address this g...

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Bibliographic Details
Main Authors: Eleonora Lanfranco, Marcello Carrozzino, Giuseppe Rignanese, Gianfranco Adornato, Massimo Bergamasco
Format: Article
Language:English
Published: mediaGEO soc. coop. 2024-11-01
Series:Archeomatica
Online Access:https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2037
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