Immersive Virtual Reality in Archaeology: Enhancing Research and Public Engagement - A Case Study of the Temple of Juno Excavations in Agrigento, Italy
The use of Virtual Reality (VR) is becoming increasingly popular in the creation of innovative content archiving and cataloguing solutions. In the field of archaeology, the utilisation of VR for both professional and non-specialist applications remain a relatively unexplored area. To address this g...
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| Main Authors: | , , , , |
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| Format: | Article |
| Language: | English |
| Published: |
mediaGEO soc. coop.
2024-11-01
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| Series: | Archeomatica |
| Online Access: | https://www.mediageo.it/ojs/index.php/archeomatica/article/view/2037 |
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| Summary: | The use of Virtual Reality (VR) is becoming
increasingly popular in the creation of innovative
content archiving and cataloguing
solutions. In the field of archaeology, the
utilisation of VR for both professional and
non-specialist applications remain a relatively
unexplored area. To address this gap,
we present a VR application designed to
streamline the storage and access of critical
data for archaeological studies, while
facilitating the presentation of these studies
to the public. The application interface
facilitates direct interaction with 3D
models generated through photogrammetry
and modelling techniques, facilitating
two distinct yet complementary objectives:
firstly, a detailed examination of the data
collected, which in turn improves research
activities; secondly, it brings visitors closer
to the world of archaeological research.
We applied this system to the case study of
excavations at the Temple of Juno in Agrigento,
Italy.
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| ISSN: | 2037-2485 2384-9428 |