Pain education program using games and online teaching: beyond the COVID-19 pandemic

Chronic pain affects older adults’ quality of life, worsened by COVID-19 healthcare disruptions. This study introduces the Gamified Web-based Pain Management Program (GAP), a digital tool using gamification to improve pain education. Developed with the Model of Technology Adoption by Older Adults, G...

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Bibliographic Details
Main Authors: Mimi Mun Yee Tse, Tyrone Tai On Kwok, Timothy Chung Ming Wu, Kin Pong To, Percy Poo-See Tse, Jiafan He
Format: Article
Language:English
Published: Taylor & Francis Group 2025-12-01
Series:Critical Public Health
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Online Access:https://www.tandfonline.com/doi/10.1080/09581596.2025.2516029
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