Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object

Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields. Although each field follows its specific objectives, two major objectives are taken into consideration: realism and rendering speed. This is why image-based rendering (IBMR) techni...

Full description

Saved in:
Bibliographic Details
Main Authors: Anouar Ragragui, Adnane Ouazzani Chahdi, Amina Arbah, Hicham El Moubtahij, Akram Halli, Khalid Satori
Format: Article
Language:English
Published: University of Novi Sad 2025-03-01
Series:Journal of Graphic Engineering and Design
Subjects:
Online Access:https://jged.uns.ac.rs/index.php/jged/article/view/1596/1461
Tags: Add Tag
No Tags, Be the first to tag this record!