Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object
Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields. Although each field follows its specific objectives, two major objectives are taken into consideration: realism and rendering speed. This is why image-based rendering (IBMR) techni...
Saved in:
| Main Authors: | , , , , , |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
University of Novi Sad
2025-03-01
|
| Series: | Journal of Graphic Engineering and Design |
| Subjects: | |
| Online Access: | https://jged.uns.ac.rs/index.php/jged/article/view/1596/1461 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|