Evolving Camouflages: A User-Centric AI Approach for Game Aesthetics
Artificial intelligence (AI) can create icons, skins, and camouflages for games. An optimal implementation of such a concept might provide new and more advanced features that benefit the user experience. This project investigates the use of an evolutionary algorithm for texture generation and allows...
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| Main Authors: | Rasmus Ploug, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea, Joseph Alexander Brown |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Wiley
2025-01-01
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| Series: | International Journal of Computer Games Technology |
| Online Access: | http://dx.doi.org/10.1155/ijcg/3609613 |
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