Gamification to Engage Healthy Habits in Socially Deprived Secondary School Students
A sedentary lifestyle, unhealthy eating habits, and substance abuse are increasingly prevalent among adolescents, necessitating effective interventions within educational environments. This study aimed to assess the effectiveness of a fifteen-week gamified intervention to promote healthy habits amo...
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Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
FEADEF
2024-04-01
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Series: | Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación |
Subjects: | |
Online Access: | https://recyt.fecyt.es/index.php/retos/article/view/102849 |
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