Gamification to Engage Healthy Habits in Socially Deprived Secondary School Students

A sedentary lifestyle, unhealthy eating habits, and substance abuse are increasingly prevalent among adolescents, necessitating effective interventions within educational environments. This study aimed to assess the effectiveness of a fifteen-week gamified intervention to promote healthy habits amo...

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Bibliographic Details
Main Authors: José M. Rodríguez-Ferrer, Ana Manzano León, Pedro Tadeu, Rubén Camacho-Sánchez, José M. Aguilar-Parra
Format: Article
Language:English
Published: FEADEF 2024-04-01
Series:Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
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Online Access:https://recyt.fecyt.es/index.php/retos/article/view/102849
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