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The Older Gamer in Games Studies: Marginalised or Idealised?
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Protocol for automated tracking and quantification of adult zebrafish anxiety behavior using ZebraTrack
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Creative occupations as knowledge practices: Innovation and precarity in the creative economy
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The impact of Zoom as a learning application on student learning concentration in the COVID-19 era
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Using Digital Games to Teach History: A Design-Based Study
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Implementation of Arabic Online Learning at Post-Pandemic of Covid 19
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Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter
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YouTube as an information source in deep margin elevation: Reliability, accuracy and quality analysis.
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Cortejos na avenida: Anhangabaú, São João e Tiradentes (1968-1990)
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