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    The Effect of Gamified Physical Activities on the Quality of Students' Leisure Time (Case Study: Female Secondary School Students in Ardabil City) by aylar sefidgar, Hamed Kheirollahi Meidani, Mehrdad Moharramzadeh

    Published 2024-01-01
    “…The statistical population included female high school sophomores in Ardabil city, from which 30 were selected by convenience sampling and divided into two groups of 15, experimental and control. …”
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