-
1
-
2
-
3
-
4
Deep Neural Network-Based Modeling of Multimodal Human–Computer Interaction in Aircraft Cockpits
Published 2025-03-01“…Improving the performance of human–computer interaction systems is an essential indicator of aircraft intelligence. …”
Get full text
Article -
5
Detecting human attacks on text‐based CAPTCHAs using the keystroke dynamic approach
Published 2021-03-01Get full text
Article -
6
-
7
GaVe: A webcam-based gaze vending interface using one-point calibration
Published 2023-01-01Get full text
Article -
8
Optimization Method of Human Posture Recognition Based on Kinect V2 Sensor
Published 2025-04-01Get full text
Article -
9
On-Device System for Device Directed Speech Detection for Improving Human Computer Interaction
Published 2021-01-01Get full text
Article -
10
Hydrogen reaction rate modeling based on convolutional neural network for large eddy simulation
Published 2025-01-01Get full text
Article -
11
Edge Computing-Based Video Action Recognition Method and Its Application in Online Physical Education Teaching
Published 2024-01-01“…Experimental results show that the proposed LWV-ViT network achieves the best recognition rates for both behavior detection (96.5%, 95.73%) and action recognition (97.9%, 88.3%, 79.9%) tasks, and has the fewest trainable parameters (2.7 M), which means it performs well in edge computing-based online PE teaching systems.…”
Get full text
Article -
12
A model for Managing the Competitive Activitiesof Top-Level Teams Based on Computer Vision Online
Published 2024-12-01Get full text
Article -
13
Enhanced Brain Functional Interaction Following BCI-Guided Supernumerary Robotic Finger Training Based on Sixth-Finger Motor Imagery
Published 2025-01-01“…During the testing phase before and after 4 weeks of training, all participants were tested for SRF-finger opposition sequence behavior, resting state fMRI (rs-fMRI), and task-based fMRI (tb-fMRI). The results showed that compared with the Sham group, the BCI-SRF group improved the accuracy rate of the SRF-finger opposition sequence by 132%. …”
Get full text
Article -
14
How positive and negative feedback following real interactions changes subsequent sender ratings
Published 2025-03-01“…In addition, we find rapid behavioral changes in the ratings for the senders based on their feedback behavior.…”
Get full text
Article -
15
-
16
-
17
-
18
-
19
Priority-aware task offloading for LEO satellite edge computing network: a multi-agent deep reinforcement learning-based approach
Published 2025-08-01“…Existing task scheduling algorithms often fail to fully consider task deadlines and priority orders, leading to deficiencies in handling urgent tasks and optimizing overall computational efficiency. In response to these issues, we propose a multi-agent advantage actor-critic (MA2C) algorithm based on deep reinforcement learning, aiming to effectively address the task scheduling challenges in SatEC. …”
Get full text
Article -
20