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  1. 1

    Homo Ludens: The Changing Meaning and Function of Game from Traditional Life to Culture Industry ‘Squid Game’ Example by Ferhat Kaçar

    Published 2024-12-01
    “…Game is a fundamental part of human life and a universal phenomenon. …”
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  2. 2

    LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES by Elena Shliakhovchuk

    Published 2023-12-01
    “…The promising results of the research show that a video game can address serious social issues by creating a simplified but still dynamic scale model of refugee reality. …”
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  3. 3

    Assessment of Reductions in Emission-driven Air Pollution during the Beijing Olympic Games, Shanghai World Expo, Guangzhou Asian Games and Wuhan COVID-19 Lockdown by Ying Li, Haoxiang Xu

    Published 2021-05-01
    “…In this study, we applied this method to quantify emission-driven impacts on the observed air quality changes during the three largest international socioeconomic mega-events in China, namely, Shanghai World Expo in 2010, Beijing Olympic Games in 2008, and Guangzhou Asian Games in 2010. …”
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  4. 4

    Using Digital Games to Teach History: A Design-Based Study by Çelik Türkan

    Published 2023-12-01
    “…The present study aims to examine prospective history teachers’ process of using digital games to design history lessons and delivering the designed lessons in virtual classrooms. …”
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  5. 5

    Simulasi Kerumunan NPC Pada Game “Pengenalan Uin Malang” Menggunakan Metode Flocking by Dicky Arya Pratama, Yunifa Mitachul Arif, Fresy Nugroho

    Published 2024-08-01
    “… Penelitian ini mengimplementasikan metode flocking untuk mensimulasikan perilaku kerumunan pada NPC dalam game "Pengenalan UIN Malang" untuk menciptakan perilaku berkerumun yang realistis. …”
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  7. 7

    Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning by Arif Sapta Mandala, Lathiful Anwar, Cholis Sa'dijah, Hutkemri Zulnaidi

    Published 2025-02-01
    “…Therefore, this research aimed to develop a mobile educational game named GEMBI AR to support students' spatial reasoning skills in geometry learning. …”
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  8. 8

    DEVELOPMENT OF AN INTERACTIVE WEBSITE WITH DIDACTIC GAMES TO ENHANCE VOCABULARY IN YOUNG STUDENTS WITH INTELLECTUAL DISABILITIES by Anna Bober, Yuriy Kosenko, Olena Korol

    Published 2024-09-01
    “…It describes the importance of developing vocabulary in children with intellectual disabilities and shows how the game approach can be an effective tool for teaching and developing speech in this category of children. …”
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  9. 9

    Cooperative game scheduling and revenue sharing strategy for virtual power plants considering scenery uncertainty by SONG Duoyang, XUE Tianliang, LI Yipu, TU Jintong, BI Yuhao, WANG Mankang

    Published 2025-01-01
    “…Based on this, a cooperative game scheduling model is proposed for multi-type distributed energy sources aggregated in a virtual power plant under the day-ahead power market. …”
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  10. 10

    The effect of circuit games on manipulative movement for elementary school students aged 9-10 years by Fika Widiana Kuspratiwi, Wawan Sundawan Suherman, Amat Komari

    Published 2025-02-01
    “…This circuit-training program is, post 1) Fabric Volleyball Game, post 2) Football Circuit Game, post 3) Suki Basketball Circuit Game, post 4) Quickie (Who’s Fast?) …”
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  11. 11

    Game theory and weight loss: Harmonic evidence from randomized controlled trials in Appalachia, KY and Jordan. by Daniel E Zoughbie, Dillon Huddleston, Eric L Ding

    Published 2025-01-01
    “…Both behavioral and experimental economics have a lengthy research history concerning the presence of and ability to support cooperation in infinitely repeated games. A workhorse model which has emerged for inferring players' strategies from their actions in finitely repeated games, is applied to data from randomized controlled trials conducted in Jordan and Kentucky; an attractive economic application portending substantive public health and other policy consequences. …”
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  12. 12

    Aksi Penyerangan Non-Player Character (NPC) Menggunakan Metode Naive Bayes pada Shooter Game by Edi Siswanto, Alfa Faridh Suni

    Published 2021-11-01
    “… Aksi penyerangan pada non-player character (NPC) merupakan salah satu substansi penting dalam pembuatan game. Dalam melakukan penyerangan diperlukan strategi khusus agar NPC tidak mudah dikalahkan. …”
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  13. 13

    Implementasi Algoritma Catboost Dan Shapley Additive Explanations (SHAP) Dalam Memprediksi Popularitas Game Indie Pada Platform Steam by Mohammad Teddy Syamkalla, Siti Khomsah, Yohani Setya Rafika Nur

    Published 2024-08-01
    “…Evaluation results on indie game data from the steam platform scraping results consisting of 52627 rows and 11 features show that the CatBoost model has 81% accuracy, precision 0.83, recall 0.77, F1-score 0.80 indicating a balanced model ability in distinguishing popularity classes. …”
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  14. 14

    Effects of Coach’s Verbal Encouragement During Small-Sided Volleyball Games on Specific Physical Fitness and Technical-Tactical Behavior of Youth Athletes by Taufiq Hidayat, Irma Febriyanti, Advendi Kristiyandaru, Suroto, Hari Wisnu, Ahmet Kurtoğlu, Amayra Tannoubi, Joseph Lobo, Baglan Yermakhanov, Jarosław Muracki, Edi Setiawan

    Published 2025-01-01
    “…Purpose: This study aims to investigate the impact of coach’s verbal encouragement small-sided volleyball games (CVESSVG) towards specific physical performance, and technical-tactical behavior among youth athletes. …”
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  15. 15

    Dynamic monopolies in simple graphs by Leila Musavizadeh Jazaeri, Leila Sharifan

    Published 2025-02-01
    “…This paper studies a repetitive polling game played on an $n$-vertex graph $G$. At first, each vertex is colored, Black or White. …”
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  16. 16

    EDUCATIONAL TRAINING SIMULATOR FOR MONITORING READING TECHNIQUE AND SPEED BASED ON SPEECH-TO-TEXT (STT) METHODS by Olesia Barkovska, Heorhii Ivashchenko, Dmytro Rosinskiy, Daniil Zakharov

    Published 2024-10-01
    “…The results of testing children with dyslalia, meaning the rearrangement of sounds in words when reading, also showed that the Jaro algorithm has a shorter line comparison time for large text arrays (by 7%). …”
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  17. 17

    The Theory of Epistemic (In)Justice in the Perspective of the Performance of Law: An Approach Based On The Concept Of Hermeneutic Therapy by Mariola Żak

    Published 2024-11-01
    “…The aim of the paper is to show the role of the said theory in legal theory. …”
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  18. 18

    Model Agile Scrum untuk Pengembangan Sistem Pencarian Dokumen Surat Digital Berbasis Konten Terklasifikasi dengan Ontologi by Rifiana Arief, Suryarini Widodo, Ary Bima Kurniawan, Hustinawaty Hustinawaty, Faisal Arkan

    Published 2023-12-01
    “…The system development method uses the Agile Scrum model. Includes pre-game (collecting user stories, product backlog, sprint backlog), game (development (5 sprints)), and post-game (implementation, user acceptance and documentation).The results of the system trial on the Ministry of Education and Culture's General Bureau of Letter Documents show that during the archiving of the letter, this system succeeded in classifying the letter (type, origin and subject of the letter) according to valid comprehension procedures, automatically with the assistance of artificial intelligence, and in the process of searching for letters, the system This managed to find a letter document based on the file name, content, classification criteria and display detailed ontological information found. …”
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  19. 19

    Use of gamification to increasing motivation in learning by Ayesha Zafar, Bagia Maulana Patah, Syelma Nuraida Fatya

    Published 2022-06-01
    “…The results of the study show that students like the learning process by gamification because students with a ranking game system have an award. …”
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  20. 20

    Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów by Dorota Zaworska-Nikoniuk

    Published 2020-03-01
    “…This paper shows the educational aspects of video game Minecraft in primary education. …”
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