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RESEARCH OF THE EFFICIENCY OF ONLINE TRAINING SESSIONS AMONG 10-13-YEAR-OLD CHESS PLAYERS
Published 2022-07-01Subjects: “…chess education…”
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Emergent complexity in the decision-making process of chess players
Published 2025-07-01“…Abstract In this article, we study the decision-making process of chess players by using a chess engine to evaluate the moves across different pools of games. …”
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The Game’s the Thing: Politics and Play in Middleton’s A Game at Chess
Published 2021-05-01“…Readings of Middleton’s A Game at Chess have tended to focus on its political and historical implications, viewing the chess game itself as an allegorical device that simply presents itself for decoding. …”
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Brilliant moves in chess and early grandmaster success: a study of the world's youngest grandmasters
Published 2025-06-01“…Background and Study Aim. Young chess prodigies often demonstrate exceptional tactical creativity through “brilliant” moves. …”
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Beyond Human and Machine: An Architecture and Methodology Guideline for Centaurian Design
Published 2024-11-01“…Licklider and Douglas Engelbart, the idea initially manifested in centaur chess but faced challenges as technological advances began to overshadow human contributions. …”
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Hip Hop Dance Experience Linked to Sociocognitive Ability.
Published 2017-01-01“…Expertise within gaming (e.g., chess, video games) and kinesthetic (e.g., sports, classical dance) activities has been found to be linked with specific cognitive skills. …”
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Deep Reinforcement Learning: A Chronological Overview and Methods
Published 2025-02-01“…Introduction: Deep reinforcement learning (deep RL) integrates the principles of reinforcement learning with deep neural networks, enabling agents to excel in diverse tasks ranging from playing board games such as Go and Chess to controlling robotic systems and autonomous vehicles. …”
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