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    Creating a Newer and Improved Procedural Content Generation (PCG) Algorithm with Minimal Human Intervention for Computer Gaming Development by Lazaros Lazaridis, George F. Fragulis

    Published 2024-11-01
    “…Previous research has demonstrated the effectiveness of PCG in generating various game elements, such as levels and weaponry, with unique attributes across different playthroughs. …”
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    Creating novel activated factor XI inhibitors through fragment based lead generation and structure aided drug design. by Ola Fjellström, Sibel Akkaya, Hans-Georg Beisel, Per-Olof Eriksson, Karl Erixon, David Gustafsson, Ulrik Jurva, Daiwu Kang, David Karis, Wolfgang Knecht, Viveca Nerme, Ingemar Nilsson, Thomas Olsson, Alma Redzic, Robert Roth, Jenny Sandmark, Anna Tigerström, Linda Öster

    Published 2015-01-01
    “…Activated factor XI (FXIa) inhibitors are anticipated to combine anticoagulant and profibrinolytic effects with a low bleeding risk. This motivated a structure aided fragment based lead generation campaign to create novel FXIa inhibitor leads. …”
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    A FRAMEWORK FOR SIMULATIONS AND GAMES BASED ON INDIGENOUS KNOWLEDGE AND FOLKLORE TO CREATE DISASTER AWARENESS: COMPARING FROM INDONESIA AND IMPLEMENTING IT IN JAPAN by Mega Mirasaputri Cahyanti, Seno Budhi Ajar

    Published 2025-01-01
    “…The initial phase of the framework was created to develop a board game for raising disaster awareness among residence along the Tohoku coastline area. …”
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