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Clinical validation of an individualized auto-adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after stroke
Published 2025-01-01“…Objective The aim of this study is to clinically validate the dynamic difficulty adjustment (DDA) mechanism of ROBiGAME, a robot serious game designed for simultaneous rehabilitation of motor impairments and hemispatial neglect. …”
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Relationship between internet gaming disorder, interpersonal needs, loneliness, and depression among adolescents using a chain mediation model
Published 2024-11-01“…ObjectiveTo explore the relationships between internet gaming disorder (IGD), interpersonal needs, loneliness, and depression in adolescents through the construction of a chain mediation model, to clarify the underlying mechanisms of these associations, and to provid a theoretical basis for depression prevention and intervention.MethodsBased on the data of the 7th Population Census, using convenient sampling method 1 106 adolescents aged between 10‒19 years in South China (176), North China (147), Central China (332), and East China (451) were selected to conduct a cross-sectional survey, with a ratio of 1∶1∶1.5∶2.5. …”
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Pengembangan dan Uji Kelayakan Media Pembelajaran 'Roket Terjun Islami' bagi Peserta Didik MI Kelas V
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Optimizing Scanning in Youth Female Football: The Role of Verbal Instructions
Published 2025-01-01“…Verbal instructions encouraged players to scan their environment to locate teammates, opponents, and free spaces relevant to the subsequent action. A total of 1867 game situations, defined as the period beginning 5 seconds before the first ball contact and ending when the ball was released through a subsequent action, were analyzed (Hintermann et al., 2024). …”
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Longitudinal Associations Between Sleep Disturbance Trajectories and Internet Gaming Disorder Mediated by Self-Control: A Six-Wave Longitudinal Investigation
Published 2025-01-01“…Hongping Liu,* Xiaofei Qiao,* Xuliang Shi College of Education, Hebei University, Baoding, Hebei Province, 071002, People’s Republic of China*These authors contributed equally to this workCorrespondence: Xuliang Shi, Associate Professor at the College of Education, Hebei University, Baoding, 071002, People’s Republic of China, Email shixl163@163.comObjective: The present study aims to analyze the heterogeneous trajectories of sleep disturbance (SD) among college students and to examine whether self-control mediates the association between sleep disturbance trajectories and Internet gaming disorder (IGD).Methods: A total of 4352 students were initially invited to participate, and 4191 (Mage = 19.12, SD = 0.98; 46.9% females) students were included as valid respondents at the first time-point. …”
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The comparison of the effect of game and motion-based gross motor skills training programmes on the 4-5 year-old children's gross motor skills
Published 2014-10-01“…The study group totally consisted of 65 children including 22 ones (game) for the experimental group 1, 22 ones (movement) for the experimental group 2 and 21 ones for the control group, who went to the kindergarten in this study process. …”
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Actual and optimal abundance of the main ungulate species in forestry and hunting districts of Ukraine
Published 2024-12-01“…The limits (OA-min and OA-max) of the acceptable total ungulate abundance depending on the productivity of hunting grounds were determined. …”
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The internet gaming disorder and its associated factors among college students at Imam Mohammed Ibn Saud Islamic University, Riyadh, Saudi Arabia: A cross-sectional study
Published 2025-01-01“…Background: Internet gaming disorder (IGD) or video gaming has been considered by World Health Organization (WHO) and American Psychiatric Association (APA) as a disease. …”
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An Analysis of the Impact of Digital Therapeutic Interventions on Attention and Working Memory in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Tr...
Published 2025-01-01“…The study results show that children with ADHD in the experimental group, who use digital game-based content, exhibit a reduction of 8.13 ± 6.71 points in the K-ARS total score at the fourth week compared to baseline, while the control group shows a reduction of 7.14 ± 8.73 points. …”
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Training under pressure mirrors competition: technical-tactical insights from high-level male padel players
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Understanding the oscillations of an epidemic due to vaccine hesitancy
Published 2024-08-01“…The system showed three asymptotic behaviors: total rejection of vaccinations, complete acceptance, and oscillations. …”
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Hubungan Kecanduan Bermain Video Games Kekerasan dengan Perilaku Agresif pada Murid Laki-laki Kelas IV dan V di SD Negeri 02 Cupak Tangah Pauh Kota Padang
Published 2015-01-01“…One of the factors thought to affect aggressive behavior is a habit of playing violent video games. The objective of this study was to determine the relationship of behavioral addiction playing violent video games toward aggressive behavior in boys elementary school grade IV and V in State Elementary School 02 Cupak Tangah Pauh Padang.This study used a cross sectional study design with total sample of 83 students grade IV and V. …”
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Development and Evaluation of an Edutainment Tool for Imparting Education and Awareness among Type 1 Diabetes Children in Qatar
Published 2024-04-01“…A total of 46 children with T1DM evaluated the degree of entertainment, usability, and clinical usefulness of the games with the structured questionnaire. …”
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Optimizing maritime routes: A multi-method analysis from Shanghai to Vladivostok
Published 2025-01-01“…This research analyzes the marine route plan from Shanghai to Vladivostok utilizing Dijkstra’s algorithm, Markov chain analysis, game theory, and congestion analysis. Dijkstra determines the route through Busan and Hungnam as the shortest, with a total distance of 2114 kilometers and minimal travel time. …”
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Influence of contextual factors on most demanding scenarios in under-19 professional soccer players
Published 2024-03-01“…This study aimed to compare the most demanding scenarios (MDS) of under-19 professional soccer players during official matches, controlling for contextual factors such as playing position, the level of opponent teams, playing venue, match status, playing surface, pitch size, and playing status of players. A total of 42 players were monitored across 27 games using Global Positioning System (GPS) technology to collect the external loads, including total distance covered, high-speed running, sprint distance, accelerations, and decelerations. …”
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