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  1. 1

    Linear Discrete Pursuit Game Problem with Total Constraints by Atamurat Kuchkarov, Gafurjan Ibragimov, Akmal Sotvoldiev

    Published 2013-01-01
    “…We study a linear discrete pursuit game problem of one pursuer and one evader. Control vectors of the players are subjected to total constraints which are discrete analogs of the integral constraints. …”
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  2. 2

    Extending the game immersion questionnaire to online users by Valērijs Dombrovskis, Jeļena Ļevina, Aleksejs Ruža

    Published 2025-02-01
    “…Immersion is a crucial psychological state experienced by users interacting with digital environments, influencing their engagement, engrossment, and total involvement. While the original GIQ was structured around seven first-order factors and three second-order factors, its applicability beyond gaming contexts remains unexplored. …”
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  3. 3

    Pre-Service Science Teachers’ Learning and Teaching Experiences with Digital Games: KODU Game Lab by Gulsah Uluay, Alev Dogan

    Published 2020-04-01
    “…The aim of this paper is to introduce Kodu Game Lab to pre-service science teachers through a method course based on MAGDAIRE framework and prepare them to design their own digital games. …”
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  4. 4

    Game-thinking; utilizing serious games and gamification in nursing education – a systematic review and meta-analysis by Mats Nylén-Eriksen, Marko Stojiljkovic, Daniela Lillekroken, Katrin Lindeflaten, Elisabeth Hessevaagbakke, Tone Nygaard Flølo, Olav Johannes Hovland, Ada Marie Svarstad Solberg, Sylvia Hansen, Ann Kristin Bjørnnes, Christine Tørris

    Published 2025-01-01
    “…Abstract Background The digital shift in higher education is moving from teacher-focused models to active learning with digital technologies, including the integration of game-based learning strategies. We aim to identify, assess, and summarize the findings of evidence and determine the effectiveness of game-thinking on learning outcomes in nursing education. …”
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  5. 5

    Mega-events and the climate: what’s the game? by David Gogishvili, Martin Müller

    Published 2025-01-01
    “…Carbon footprint of the Winter and Summer Olympic Games from 2000 to 2026 [Dataset]. Harvard Dataverse. https://doi.org/10.7910/DVN/Y1OCLT Martiskainen, M., & Sovacool, B. …”
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  6. 6

    Stackelberg Game for Product Renewal in Supply Chain by Yong Luo, Yamin Lou, Shizhao Wang

    Published 2013-01-01
    “…Since the process of product renewal was divided into two stages, Stackelberg-Nash game model and Stackelberg-merger game model could be built to describe this process. …”
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  7. 7

    Evolutionary game on mutually influenceing double-layer network. by Qinzhi Hao, Haochun Yang, Yao Sun, Tao Xu, Huang Huang

    Published 2025-01-01
    “…In recent years, coupled double-layer networks have played an increasingly critical role in evolutionary game theory. Research indicates that these networks more accurately reflect real-world relationships between individuals. …”
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  8. 8

    DIGITAL AND NON-DIGITAL GAMES IN YOUNG LEARNER EFL CLASSROOMS AT WARTIME IN UKRAINE by Ilona Huszti, Enikő Nagy-Kolozsvári, Márta Fábián

    Published 2024-10-01
    “… The present study aims to investigate the gaming habits of young learners (YLs) in the process of learning English as a foreign language and examine the role non-digital or conventional and digital games play in teaching English to young learners. …”
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  9. 9

    A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects by Leila Shahmoradi, Fatemeh Mohammadian, Meysam Rahmani Katigari

    Published 2022-01-01
    “…Serious games serve a specific purpose in addition to entertainment. …”
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  10. 10

    A systematic review of serious games as tools for STEM education by Talia Tene, Diego Fabián Vique López, Paulina Elizabeth Valverde Aguirre, Nilo Israel Cabezas Oviedo, Cristian Vacacela Gomez, Stefano Bellucci

    Published 2025-02-01
    “…A total of 37 peer-reviewed journal articles met the inclusion criteria, guided by the PICOS framework, which focused on studies reporting the use of serious games in STEM education contexts. …”
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  11. 11

    Development of Serious Games as A Programming Learning Platform for Informatics Students by Noven Indra Prasetya, Shofiya Syidada, Lestari Retnawati

    Published 2025-01-01
    “…This study aims to develop DolananCoding, a programming learning platform based on serious games designed for informatics students. The research employed the waterfall software development methodology, encompassing requirements analysis, system design, implementation, testing, and dissemination. …”
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  12. 12
  13. 13

    The relationship between the countries' performances at the major sport events with their performance at the Olympic Games by Bahman Asgarı, Shahab Bahramı

    Published 2015-03-01
    “…The results showed that there is positive and significantly relationship between the number of medals of gold, silver, bronze and total medals won by countries at former Olympic Games, world championships, Asian and Pan-American Games with the number of Medals of gold, silver, bronze and total medals won at upcoming Olympic Games, However, there is not significantly relationship between the number of medals of gold, silver, bronze and total medals won at all-African Games with the number of medals of gold, silver, bronze and total medals won at Olympic Games.…”
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  14. 14

    Acute effects of bout duration in small-sided games on physiological and kinematic responses by Osman Yılmaz

    Published 2024-06-01
    “…This study was conducted to investigate the responses of 4 x 6 minute (min) matches to 6 x 4 min small sided games (SSG) on heart rate (HR), perceived exertion rates (RPE), enjoyment, total distance covered and technical abilities in young soccer players. …”
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  15. 15

    An MPS-BNS Mixed Strategy Based on Game Theory for Wireless Mesh Networks by S. Q. Huang, G. C. Wang, H. H. Zhen, Z. Zhang

    Published 2013-01-01
    “…In this strategy, every node plays a packet forwarding game with its neighbors and records the total payoff of the game. …”
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  16. 16

    A Stackelberg-Game-Based Power Control Algorithm for Wireless Mesh Networks by Yanbing Liu, Tao Wu, Jun Huang, Shousheng Jia

    Published 2013-01-01
    “…In this paper, we address the problem of how to allocate the power for both optimizing quality of service (QoS) and saving the power consumption in WMNs based on the game theory. We first formulate the problem as a noncooperative game, in which the QoS attributes and the power of each node are defined as a utility function, and all the nodes attempt to maximize their own utility. …”
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  17. 17

    The shield of the screen: The role of anger on the development of social media addiction and internet gaming disorder by Fiammetta Iannuzzo, Clara Lombardo, Maria Catena Silvestri, Fabrizio Turiaco, Giovanni Genovese, Caterina Rombolà, Carmela Mento, Maria Rosaria Anna Muscatello, Antonio Bruno

    Published 2024-09-01
    “…A linear regression model showed how TANG and AX–I were direct predictors of the BSMAS total scores, and how AX–I was a direct predictor of the IGDS9–SF total scores. …”
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  18. 18

    A Multiplayer Pursuit Differential Game on a Closed Convex Set with Integral Constraints by Gafurjan Ibragimov, Nu'man Satimov

    Published 2012-01-01
    “…We study a simple motion pursuit differential game of many pursuers and many evaders on a nonempty convex subset of . …”
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  19. 19

    A Novel On-Ramp Merging Strategy for Connected and Automated Vehicles Based on Game Theory by Haigen Min, Yukun Fang, Runmin Wang, Xiaochi Li, Zhigang Xu, Xiangmo Zhao

    Published 2020-01-01
    “…In this paper, we focused on the scenario of on-ramp merging of CAVs, proposed a centralized approach based on game theory to control the process of on-ramp merging for all agents without any collisions, and optimized the overall fuel consumption and total travel time. …”
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  20. 20

    The Effect of Personality on Online Game Flow Experience and the Eye Blink Rate as an Objective Indicator by Pei-Luen Patrick Rau, Yu Chien Tseng, Xiao Dong, Caihong Jiang, Cuiling Chen

    Published 2017-01-01
    “…This study aimed to explore the effects of dominant and compliant personalities, on both flow experience and the external characteristics of flow experience. A total of 48 participants were recruited to play an online game and subsequently asked to recall the songs they had heard while they were playing the game. …”
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