Showing 1 - 20 results of 174 for search 'Dead OR Alive (video game)*', query time: 0.08s Refine Results
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    Gaming Science: Exploring the Intersection of Science and Video Games by Ivo Pezlar, Helena Bendová

    Published 2024-12-01
    “…Editorial for the thematic issue Gaming Science: Exploring the Intersection of Science and Video Games.…”
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    Article
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    Encouraging Positive Youth Video Game Activities by Rosemary V. Barnett

    Published 2005-12-01
    “…Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. …”
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    Article
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    Encouraging Positive Youth Video Game Activities by Rosemary V. Barnett

    Published 2005-12-01
    “…Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. …”
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    Article
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    LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES by Elena Shliakhovchuk

    Published 2023-12-01
    Subjects: “…video games…”
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    Game Theoretic Request Scheduling with Queue Priority in Video Sensor Networks by Jia Zhao, Jianfeng Guan, Changqiao Xu, Wei Su

    Published 2014-03-01
    “…In the game, video sensors select their heads to decide the arriving rates of both normal and abnormal requests; the heads decide the probability of handing over the abnormal requests. …”
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    Article
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    How Color Properties Can Be Used to Elicit Emotions in Video Games by Erik Geslin, Laurent Jégou, Danny Beaudoin

    Published 2016-01-01
    “…Since the income of the video game industry exceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting more attention. …”
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    Article
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    Video Analysis - An Important Factor in the Preparation and Conduct of the Modern Soccer Game by I. Stoian, I. Turcu, I. Hasmasan

    Published 2024-12-01
    “…In the past, soccer teams had to rely on videotapes to analyze and review the game. However, with the advent of digital technology, video analysis tools have become more sophisticated and affordable. …”
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    Speaking About and Through Video Games: Towards Verbalizing a New Grammar by Alexandre Dubois

    Published 2018-10-01
    “…The most iconic character in the history of video games, Mario, is famous for his jump. Before knowing the scenario of Super Mario games, their objectives or even their peculiar lore, most players identify Mario with his ability to jump. …”
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    Exploring the Role of Video Games in Reducing Academic Stress among Filipino Students by Lowel L. Urian, Maria Lourdes L. Chavez

    Published 2025-01-01
    Subjects: “…Video games, Academic stress, Filipino students, Qualitative study, Multiple case analysis…”
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    Article
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    Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods by Yiing Y’ng Ng, Chee Weng Khong, Robert Jeyakumar Nathan

    Published 2018-01-01
    “…In recent years, researchers and practitioners in the human-computer interaction (HCI) community have placed a lot of focus in developing methods and processes for use in the gaming field. Affective user-centered design (AUCD) plays an important role in the game industry because it promotes emotional and mental communication, hence improving the interaction modes between users and video games. …”
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    An Investigation of Hand Gestures for Controlling Video Games in a Rehabilitation Exergame System by Radhiatul Husna, Komang Candra Brata, Irin Tri Anggraini, Nobuo Funabiki, Alfiandi Aulia Rahmadani, Chih-Peng Fan

    Published 2025-01-01
    “…In this paper, we investigate appropriate hand gestures for controlling video games in a rehabilitation <i>exergame</i> system. …”
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    Investigating Preservice Science Teacher Ethical Sensitivity through Computer Game and Video by Shawn Holmes, Leonard Annetta, Loni Crumb

    Published 2019-01-01
    “…Results indicate the REST-video group had a significantly higher EES than the HHR group. …”
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    Practice of Physical Activity through Active Video Games in Addressing Obesity in Pediatric Ages by Brian Johan Bustos Viviescas, Carlos Enrique García Yerena, Carlos Alberto Romero Cuestas

    Published 2023-12-01
    “…It is necessary to implement programs aimed at preventing obesity in pediatric ages, mediated by active video games as educational alternatives that promote the reduction of periods of sedentary lifestyle and the control of chronic non-communicable diseases.…”
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