Showing 21 - 25 results of 25 for search 'Achievement (video gaming)', query time: 0.05s Refine Results
  1. 21

    Effect of the Wii Sports Resort on Mobility and Health-Related Quality of Life in Moderate Stroke by Iratxe Unibaso-Markaida, Ioseba Iraurgi

    Published 2021-01-01
    “…Stroke is a common cerebral circulatory disorder that has several sequelae that affect the daily life of patients as well as their quality of life and the lives of people close to them. Video games are being used in the rehabilitation process to address these sequelae and their benefits are shown on physical activity and in the cognition area. …”
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  2. 22

    Modularity in Football Passing Networks by Sandy İpeker, Necmi Gürsakal, Bülent Batmaz, Fırat Yılmaz, Halil Orbay Çobanoğlu

    Published 2020-09-01
    “…At the end of each football match, successful pass networks can be achieved. These modular structures can be thought as “independent yet function as a whole” football modules. …”
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  3. 23

    Comparing physiological and psychological effects of virtual reality vs. traditional high-intensity interval training in healthy individuals: results from a preliminary pilot rando... by Jonathan Robinson, Mohammad Haziq Bin Abdul Razak

    Published 2025-01-01
    “…Virtual reality and active video games have emerged as potential solutions to promote physical activity by integrating immersive experiences with exercise. …”
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  4. 24

    Characteristics of the Approximate-Optimal Training Indicators of Goalkeepers in Modern Football by Igor Doroshenko, Andrii Svatyev, Valerij Shamardin, Bogdan Khorkavyy, Daria Vaniuk, Eduard Doroshenko

    Published 2024-12-01
    “…Analysis and systematization of data from scientific literature and the resource of global information system “Internet”; pedagogical observations; analysis of video materials of training sessions and the competitive process, generalization of pedagogical experience and systematization of scientific data; pedagogical observations, analysis and evaluation of indicators of training and competitive activities of football players – goalkeepers; methods of mathematical statistics. …”
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  5. 25

    Research Progress of Intelligent Evaluation and Virtual Reality Based Training in Upper Limb Rehabilitation afrer Stroke by XIE Qiurong, LIN Wanqi, ZHANG Qi, SHENG Bo, ZHANG Yanxin, HUANG Jia

    Published 2023-06-01
    “…VR rehabilitation systems can be divided into off-the-shelf commercial video game systems and custom virtual environment systems; touch and touchless interfaces; proximal movement (shoulder and elbow), distal movement (wrist and hand), and hybrid movement systems. …”
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