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  1. 1681

    Reinforcement learning in artificial intelligence and neurobiology by Tursun Alkam, Andrew H Van Benschoten, Ebrahim Tarshizi

    Published 2025-09-01
    “…Reinforcement learning (RL), a computational framework rooted in behavioral psychology, enables agents to learn optimal actions through trial and error. …”
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  9. 1689

    A Hybrid Deep Learning–Based Feature Selection Approach for Supporting Early Detection of Long-Term Behavioral Outcomes in Survivors of Cancer: Cross-Sectional Study by Tracy Huang, Chun-Kit Ngan, Yin Ting Cheung, Madelyn Marcotte, Benjamin Cabrera

    Published 2025-03-01
    “… BackgroundThe number of survivors of cancer is growing, and they often experience negative long-term behavioral outcomes due to cancer treatments. There is a need for better computational methods to handle and predict these outcomes so that physicians and health care providers can implement preventive treatments. …”
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  10. 1690

    You Only Look Once Version 5 and Deep Simple Online and Real-Time Tracking Algorithms for Real-Time Customer Behavior Tracking and Retail Optimization by Mohamed Shili, Osama Sohaib, Salah Hammedi

    Published 2024-11-01
    “…The speedy progress of computer vision and machine learning engineering has inaugurated novel means for improving the purchasing experiment in brick-and-mortar stores. …”
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  11. 1691

    The neuroscientific basis of flow: Learning progress guides task engagement and cognitive control by Hairong Lu, Dimitri Van der Linden, Arnold B. Bakker

    Published 2025-03-01
    “…These findings highlight the critical role of learning progress in sustaining engagement and cognitive control in goal-directed behavior.…”
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    Four New Patient-Reported Outcome Measures Examining Health-Seeking Behavior in Persons With Type 2 Diabetes Mellitus (REDD-CAT): Instrument Development Study by Suzanne E Mitchell, Michael A Kallen, Jonathan P Troost, Barbara A De La Cruz, Alexa Bragg, Jessica Martin-Howard, Ioana Moldovan, Jennifer A Miner, Brian W Jack, Noelle E Carlozzi

    Published 2024-11-01
    “…All items were devoid of differential item functioning for age, sex, education, or socioeconomic status factors. “Health-Seeking Behavior: General Beliefs” was developed to include both a computer adaptive test and a 6-item short form version; all other PROs were developed as static short forms. …”
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  16. 1696

    Diving into the past: tools for recovering historic dive traces from film-based time depth recorders using data from Weddell seals by EmmaLi G. Tsai, Dylan W. Schwilk, Michael A. Castellini, Jennifer M. Burns

    Published 2025-07-01
    “…However, historic analog data from early TDRs contain empirical information on the behaviors of animals that can inform modern studies. …”
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  17. 1697

    Optimized Captain Selection Using Diffusion-Based Player Behavior Synthesis and Multicriteria Decision Making With Intuitionistic Rough Fuzzy Under Dombi-AHP and PROMETHEE Methods by Ke Wang

    Published 2025-01-01
    “…Many existing approaches fail to summarize the difficulties of player behaviors and leadership qualities. In this article, we established a novel model by combining diffusion-based player behavior synthesis with multi-criteria decision-making (MCDM) approach; purposely, we use Dombi aggregation operators (AOs), analytical hierarchy process (AHP), and preference ranking organization method for enrichment evaluation (PROMETHEE) based on an intuitionistic rough fuzzy (IRF) framework. …”
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  18. 1698

    Philosophy of Suicide in Virtual Space by Roman G. Ardashev

    Published 2023-06-01
    “…As a result, data were obtained on the irrational foundations of thinking of those who are prone to suicide or suicidal behavior, unwillingness to solve their social fears and limitations, the presence of behavioral stigmatization, the absence of critical thinking, emotional, cognitive and intellectual rigidity. …”
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    Impact of Virtual Reality on Decision-Making and Risk Assessment During Simulated Residential Fire Scenarios by Micah D. Russell, Justin W. Bonny, Randal Reed

    Published 2024-11-01
    “…Recent research has used virtual environments (VEs), as presented via virtual reality (VR) headsets, to study human behavior in hypothetical fire scenarios. One goal of using VEs in fire scenarios is to elicit patterns of behavior which more closely align to how individuals would react to real fire emergency situations. …”
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