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2261
Predictors of internet addiction among adolescents in Japan: A two-year prospective cohort study
Published 2025-08-01“…Computers in Human Behavior Reports…”
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2262
Promoting psychological resources for coping with problematic media use: Development and evaluation of a training intervention
Published 2025-05-01“…Computers in Human Behavior Reports…”
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2263
Surprising gender biases in GPT
Published 2024-12-01“…Computers in Human Behavior Reports…”
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2264
Unpacking drivers of online censorship endorsement: Psychological and demographic factors
Published 2025-05-01“…Computers in Human Behavior Reports…”
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2265
Response-efficacy messages produce stronger passwords than self-efficacy messages … for now: A longitudinal experimental study of the efficacy of coping message types on password c...
Published 2025-03-01“…Computers in Human Behavior Reports…”
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2266
Does indulgence in watching live streams really reduce perceived stress? A cross-lagged panel study
Published 2025-08-01“…Computers in Human Behavior Reports…”
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2267
Inclusive digital platforms: Designing for and with users with mild intellectual disabilities or low literacy skills
Published 2025-03-01“…Computers in Human Behavior Reports…”
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2268
Zoom fatigue in review: A meta-analytical examination of videoconferencing fatigue's antecedents
Published 2025-03-01“…Computers in Human Behavior Reports…”
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2269
Exploring stakeholders' perspectives on esports players’ wellbeing and career prospects
Published 2025-03-01“…Computers in Human Behavior Reports…”
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2270
Public sentiment and engagement on cybersecurity: Insights from Reddit discussions
Published 2025-03-01“…Computers in Human Behavior Reports…”
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2271
Enhancing M Enhancing mathematics problem-solving skills in AI-driven environment: Integrated SEM-neural network approach
Published 2024-12-01“…Computers in Human Behavior Reports…”
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2272
Enhancing user experience in e-learning systems: A new user-centric RESTful web services approach
Published 2025-05-01“…Computers in Human Behavior Reports…”
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2273
Examining the influential factors on the intention to use emulator applications among Gen Z: Integrating UTAUT2 and TPB for strategic insights into nostalgic gaming adoption and te...
Published 2025-03-01“…Computers in Human Behavior Reports…”
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2274
Uncovering personalized L2 motivation and self-regulation in ChatGPT-assisted language learning: A hybrid PLS-SEM-ANN approach
Published 2025-03-01“…Computers in Human Behavior Reports…”
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2275
A hybrid model for improving customer lifetime value prediction using stacking ensemble learning algorithm
Published 2025-05-01“…Computers in Human Behavior Reports…”
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Article -
2276
Psychological well-being, gender, and age-specific difference on objectively recorded smartphone screen time in Japanese adults: A regression and clustering analysis
Published 2025-03-01“…Computers in Human Behavior Reports…”
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2277
Impact of digitization on educational management: Results of the introduction of a learning management system in a traditional school context
Published 2025-03-01“…Computers in Human Behavior Reports…”
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2278
Longitudinal associations between cybervictimization, cyberperpetration, and cyberbystanding: Cross-lagged panel analysis
Published 2025-05-01“…Computers in Human Behavior Reports…”
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2279
Master your practice! A quantitative analysis of Device and system handling training to enable competent interactions with intelligent voice assistants
Published 2025-03-01“…Computers in Human Behavior Reports…”
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2280
A mixed-methods study on the effects of online dynamic assessment on L2 learners' motivation and speaking anxiety: Beyond the classroom perspectives
Published 2025-03-01“…Computers in Human Behavior Reports…”
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