Showing 421 - 430 results of 430 for search '"virtual reality"', query time: 0.05s Refine Results
  1. 421

    Comparing the Institution-based Supervision and Tele-based Supervision for Task-oriented Exercises on Upper Limb Motor Performance and Functional Ability among Stroke Patients: A R... by Neha, Subhasish Chatterjee

    Published 2025-02-01
    “…Need of the study: The technologies that can be used for telerehabilitation range from inexpensive internet-based solutions, virtual reality, and robotic systems to more costly telephones and mobile phones, which are present in most homes. …”
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  2. 422

    Different exercise interventions on quality of sleep in breast cancer survivors—a network meta-analysis of randomized controlled trials by Qi Song, Qi Song, You-kang Zhu, You-kang Zhu, Hai Liu, Hai Liu, Xiao Liu, Xiao Liu, Zhang-dong Jiang, Yu-jia Wang, Yu-jia Wang, Li-yun Xue, Li-yun Xue, Shao-ying Yang, Shao-ying Yang, Xi-fang Liu

    Published 2025-02-01
    “…The primary outcomes included Yoga, Pilates, Qigong, Tai Chi, Walking, Dance, Resistance training, Football, Virtual reality therapy, Activity change exercise, Software-guided exercises. …”
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  3. 423
  4. 424

    Mixed reality infrastructure based on deep learning medical image segmentation and 3D visualization for bone tumors using DCU-Net by Kun Wang, Yong Han, Yuguang Ye, Yusi Chen, Daxin Zhu, Yifeng Huang, Ying Huang, Yijie Chen, Jianshe Shi, Bijiao Ding, Jianlong Huang

    Published 2025-02-01
    “…Then, two surgeons conducted clinical examination experiments on patients using two different methods, viewing 2D images and virtual reality infrastructure, and used the Likert scale (LS) to compare the effectiveness of surgical plans of the two methods. …”
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  5. 425

    Apps, technology and younger learners : international evidence for teaching /

    Published 2017
    Table of Contents: “…Mifsud & Louisa Grech) -- Ipad-supported learning and development for a child with mild cerebral palsy / Elaine Khoo -- Enhancing science learning with BYOD (bring your own device) in a primary school in Hong Kong / Yanjie Song and Wai Ying Ku -- Bringing pudsey to life : young children's use of augmented reality apps / Jackie Marsh and Dylan Yamada-Rice -- Digital play : conceptualising the relation between real, augmented and virtual realities / Marilyn Fleer -- Ipads, apps and student thinking skill development / Garry Falloon -- Trans- and intra- apps : innovating the app market and use / Natalia Kucirkova -- A model of mobile knowledge building with apps for pre-service teacher education / Kevin Burden.…”
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  6. 426

    Apps, technology and younger learners : international evidence for teaching /

    Published 2017
    Table of Contents: “…Mifsud & Louisa Grech) -- Ipad-supported learning and development for a child with mild cerebral palsy / Elaine Khoo -- Enhancing science learning with BYOD (bring your own device) in a primary school in Hong Kong / Yanjie Song and Wai Ying Ku -- Bringing pudsey to life : young children's use of augmented reality apps / Jackie Marsh and Dylan Yamada-Rice -- Digital play : conceptualising the relation between real, augmented and virtual realities / Marilyn Fleer -- Ipads, apps and student thinking skill development / Garry Falloon -- Trans- and intra- apps : innovating the app market and use / Natalia Kucirkova -- A model of mobile knowledge building with apps for pre-service teacher education / Kevin Burden.…”
    View in OPAC
    Book
  7. 427

    Providing a model of purchase intention and customer experience on customer behavior in virtual networks by Kazem Tolooee, Hossein budaghi Khajeh Noubar, Hossein Gharehbiglo, Mojtaba Ramazani

    Published 2024-11-01
    “…In addition, the conditional direct effect of virtual influencers' attractiveness on purchase intention was partially supported while the indirect effects were moderated by imitative desire and brand attachment by product-endorser fit.Tang (2023) conducted a research on empowering digital marketing with interactive virtual reality in interior design: effects on customer satisfaction and behavioral intention. …”
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  8. 428

    The mediating role of creative self-efficacy in the relationship between organizational intelligence and organizational agility of teachers by Abbas Gholtash

    Published 2024-08-01
    “….- Using new technologies such as robotics, virtual reality, educational websites and educational software can improve educational processes and stimulate teachers' creativity and innovation.…”
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  9. 429

    New design approaches for future technological scenarios. Connections between present and future by Laura Anselmi, Marita Canina, Carmen Bruno, Davide Minighin

    Published 2021-12-01
    “…We are witnessing an exponential technological development adopting digital processes in all aspects of our life, and establishing a symbiotic connection between physical and virtual realities. Design has been able to maintain a connection between humanities and technologies in its identity, and through the Design Thinking (DT) approach it has provided companies with quick and effective answers. …”
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  10. 430

    Les jeux de la spectature : paratextes cinématographiques des années vingt et archéologie du virtuel by Fabrice Lyczba

    Published 2013-12-01
    “…Drawing both from a semio-pragmatic analysis of modes of film reception and a narratological approach to the transactional value of paratexts, this article aims at describing the offscreen expansion of Hollywood fiction through this paratextual discursive formation of realism and to analyze it as an effort to virtualize reality and transform the space of film reception into a game interface.…”
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